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Rotation with 3DConnexion SpaceNavigator
I'm using a 3DConnexion SpaceNavigator and I don't find how to have the same behavior as the standard mouse to rotate my part. With my SpaceMouse, the rotation center is always the origine of my part, but with my standard mouse the rotation center seems to be the screen center (more convenient to work on a detail).
I didn't found any information on that. Any Idea ?
OSX : 10.12.6
3DConnexion driver : 10.6.0
Firefox : 64.0