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mahir said: You're right, you can only select one vertex per profile. Don't think of Match Vertices as a vertex-to-vertex map. It's more of a clocking feature that sets "vertex 0" for each profile. The best way to force correct vertex mapping i…
philip_thomas said: @steven_abiuso - Very Easy All you were missing was the plane and you already had the perfect sketch entity to create it! https://cad.onshape.com/documents/1507c9a1db09f432e7d70bbc/w/611c4c1d5416a903c72c0a01/e/51ba866ec…
For simpler models in sketchup grab the CleanUp and Solid Inspector plugins. Run cleanup first to remove stray edges and duplicate faces, then run solid inspector to ensure the object is solid. It works well enough that I can use most objects for m…
vojtěch_bartoš said: Nope, the highlighted one. The idea is to move path (defined by sketch named Path) by z offset. The straight parts are quite fine but the parts where I'm not able to put a plane (like a arc) are the issue. I was trying to…
daniel_splawski said: One thing that might help. You don't have to create a new plane just to make a sketch. Instead you can just use any flat surface as the sketch plane, which will keep the sketches in the correct location even if you modif…
NeilCooke said: The final button displays features created after the feature you are editing. The feature list is a history or recipe of how the model was built. When you edit an earlier feature the later ones don't yet exist. The final button …
I had to google this one, but inside your drawing right click the Part Studio tab at the bottom and select export, then choose STL.