constructPath
Discussion List
-
constructPath() sometimes doesn't return a continuous path, possible bug?
I have been using constructPath() to construct a continuous path along a set of connected edges supplied by the user. My code then iterates over each edge in the path and queries the geometry using evApproximateBSplineCurve(). If the path's flipped flag is set to true for an edge, then I process that edge in reverse. For…