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Putting countersunk holes on a wrapped part around a cyclinder
I have a cylindrical piece that I want to add a lens (which will have an LED strip in the lens). I want to use countersunk screws to attach the lens to the cylinder body.
1. How do I create countersunk holes on the Lens (in grey)
2. How do I extend the holes into the body (in blue) who they will be tapped when I 3d print the body.
Thanks in advance
Terry
Answers
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Here is sample of one of the ways to do this. Including the holes with the wrap causes some distortion(stretching).
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Thanks for the quick reply. I have a few questions before I admit it is solved, even thought It looks like it is.
I want to verify the steps and why so I'll know next time.
- You altered the wrap so you selected the entire Lens Outer Edge Sketch, NOT including the wholes I had.
- You create Sketch1 based on a MP you placed at the top middle edge of the Wrap 1 (Lens).
- On this sketch (Sketch 1), you then created a construction line thru the center line of the part for each set of holes I had draw. (I'm not sure where you got the angles?)
- You created the 5 holes (the 2 end holes and the three that were along the side) by creating an MP based on the construction lines from Sketch 1.
- You then did a Move face to move the middle three holes to one of the sides. I've never used the Move Face command, I'll have to read u on that.
- You then mirrored the three holes you moved in the previous step along the center line of the part based on a MP
I see I need to learn a lot more about MP's to be able to use them like this.
Thanks again for the quick reply.
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MP? MC (mate connector) They're worth studying since they can speed things up and eliminating planes in the feature tree.
That's not angles but arc lengths taken from your flat sketch.
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