Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
EvanReese PRO
Helping Onshape teams achieve peak performance and build better products, faster. My background as a design leader includes 8 years growing Ovyl (ovyl.io), a product agency, and deep expertise in fostering collaborative hardware product development. Let's connect to unlock your team's Onshape potential.
Reactions
-
My best feature yet 😱
Hi everyone, I was recently revisiting my Pan Pipe custom feature and noticed it's only been linked 8 times as of now, which really surprised me given the feature's broad applicability. To … (View Post)7 -
Video tutorial: Working with 3D scans
Hey everyone, I've been spending time working with meshes and have a few videos lined up on the topic. The first one is ready today! It walks through my process for scanning an object, then mode… (View Post)10 -
Re: Distorted, exaggerate perspective view is a deal breaker!
Industrial designer here. I too have requested options to set the field of view of the perspective lens. I hope they add it since right now it's appropriate for a car, but not a handheld device.… (View Post)1 -
Re: Functioning 1:4 ratio pulley system
@Matt_Shields you just had this in the hopper?! pretty cool (View Post)1 -
Re: Query filter MeshGeometry.YES not working
Just following up here for posterity. After looking at the Constrained Surface code in the standard library, it seems like we can filter out non-mesh geometry with !AllowMeshGeometry.NO which is what… (View Post)1


























