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Re: query point coordinate
After skSolve is called there'll be a vertex corresponding to the sketch point. You can use const pointQ = sketchEntityQuery(sketchId, EntityType.VERTEX, "A") query to identify it, and… (View Post)1 -
Re: Branch Some Not All Dimensions - New User
This sounds like use of configurations would be a better approach for your design. (View Post)1 -
Re: Ideas for curved sheet metal "skins"
This particular surface is built as a general cone and as such it is developable. Developable surfaces can be unrolled with a higher precision than general polygonal mesh based flattening can achieve… (View Post)2 -
Re: Instantiate and Query Preservation?
I remembered seeing a user-modified instantiator! That looks correct and seems like it will be useful. Thank you @MBartlett21 ! We should look into exposing this functionality in std. (View Post)1 -
Re: Making changes to the array in the sketch.
@sergei_nesterov if you want benefits of parametric modeling, try working with Face Pattern in solid body. There you can make changes to the seed and adjust pattern selections to handle them. (View Post)1

























