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Re: How to make mate connectors on specific entities in a context?
It looks like you have all of the vectors needed to construct a plane that divides the pin head in half. It is possible to just create a manual plane sending the following arguments plane(origin, normal, x); Personally, I avoid using sketches in FeatureScript (too much math :smile:). If you know you'll always be working… -
How to make mate connectors on specific entities in a context?
Hello, I am making my first featurescript and I've been trying to figure out how to make a sketch on one of a line's mate connectors, and I'm wondering if there's an easier method. I need a sketch's plane to be perpendicular to the plane of another sketch so that I can revolve a ridge around a cylindrical pin, basically I…
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