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Best Of
Re: Render Studio Custom Appearances
I agree, it has come a long way! It's feeling more and more Onshape. They also really increased the performance so that it's pretty user friendly now.
There are still a few things like this that make it painful to use. I should probably go make some IR's for these. Don't really want to bombard the Onshape team with theses atm, but may upload them soon.
- Option to turn off live render preview so that it doesn't block out everything while moving around. Or perhaps don't live render it until the camera has stopped moving for 3 seconds. I can't move things around with the block out view anyways so we might as well be able to just turn it off.
- Having to version your document then go and update render studio like it's a different document is a huge pain. Needs to behave similarly to derive from the same document so that the references are live.
- Saving your own library of appearances. This would save quite a bit of time since I have a handful of common custom appearances that I like to use.
- Creating custom textures. I expect just drag and drop bitmap, normal, roughness, metalic. But it is much more difficult. I still haven't been able to make a custom texture even though I've been given instructions directly from Onshape multiple times.
- Environment: The background is still confusing, now there are two places to set the background? This should be simplified into one large button called "Environment".
- Environment settings that might be nice so that we know what is changing:
- "Use lighting from environment"
- "Use custom lighting"
- "Override background"
- etc…
- Environment settings that might be nice so that we know what is changing:
Re: why doesnt this work? (never mind, had a bad bearing)
Way down at the bottom of this page:
https://cad.onshape.com/help/Content/simulation.htm
"Composite parts are not currently supported in Onshape Simulation."
Sweep remove on 3D surface - not working properly w/o "keep profile orientation"
This is an example of a rectangular slot working fine.

Now, when trying to do the same thing along a curve that is projected onto a surface, it only works if I check "Keep profile orientation"


Without keeping the orientation, it won't work for my needs. As seen if I "add" a new part, instead of remove.

Please let me know what I'm doing wrong, of it is not possible to use this sweep function along 3D surfaces
Re: Slide linkage by CADemist linkage pin shearing
You have to give us the link here…
Sharing with support shares with Onshape tech support (needed when creating a support ticket), not the forums.
Re: Copy and Paste a sketch along with its constraints
Hello Chip. Right click on the sketch in the feature tree to bring up the dialog and select copy sketch. In another part studio right click on a face, plane or mate connector and select paste sketch from the dialog. The pasted sketch will be 'floating' and will not become fully defined until you anchor it, either by intersecting it with a fixed point (such as the origin) or via dimensions. Transform tool would be the choice for dragging the sketch to a new location. - Scotty
Re: How can I hide the point used to make a point-plane?
Right shift + P
If that doesn't work, the graphics cache could be stuck, you may have to hard refresh your browser, or close it then open it again.
Re: Help with basic cut list
Hey @simon_blum I looked at your design. It doesn't seem like the design is right for the frame tools. What you are making are a large collection of flat parts. A frame is a collection of segments with a constant cross section. Think tubing, or 2-by-4s. For frames, a cutlist would be a list of the different segments, their lengths, and their start and end angle conditions.
From looking over your design, it looks you have a collection of flat parts like what would be done on a CNC router table or laser. I think you probably mean "cut list" in the sense of "these 4 parts are geometrically identical, so somewhere there should be a list that says "Top Vert, Quantity 8" or whatever. If I look at the assembly BOM (flyout from right-side menu), I see that every part is unique:
because every part is unique in the part studio. So you probably want a BOM where it tells you: go make 4 of the verticals, 8 of the bottoms, 2 of the horizontals, 1 of the short horizontals, etc.
What you've done (and many, many people including myself do/did/still do but regret it) is design the assembly in a part studio. What you really want to do is: design the parts in the part studio, but assemble them in an assembly (should be called an assembly studio for parallel grammatical structure but Im not in charge, so). When you have two parts that are the same, for example, your "Top Vert L1" and "Top Vert L2" - dont do this. Or rather: do it all you want in the part studio, but when you assemble in your assembly, just use the "Top Vert" part. Insert one "instance" of it, mate it to the right location, etc. Then when you go to insert the next vertical part, insert another instance of the "Top Vert" part and place that one. Then your BOM will start to look like this:
See - Im reusing the Top Vert L1 and the BOM knows that it's the same thing so you get the correct count of parts you need to manufacture.
I think you'd benefit by hitting the learning pathway re: assemblies. Onshape assemblies are extremely powerful but also a point of departure from other CAD applications so understanding how Onshape does them will help.
Your design looks good! In my evening hours I have a Cricut and a lasercutter and vinyl for miles. I love the material. Would love to know what you are making!
Last, in case I have profoundly misunderstood your design intent around frames, here's what that message means:
RE "Paths cannot contain a branch" The frames tool takes your various input selections and constructs paths out of them. A path is a sequence of edges and connects them end to end and then creates the segments as a series of sweep operations along those edges. If it can't find this single path (connecting all the selected edges end to end) because there's a branch somewhere, it just fails with a message. This is what @rick_randall probably meant by selection order.
Here's an example to explain: We construct a cube (4 edges for the bottom square, 4 for the top square, then 4 verticals). We do the top and bottom squares because those edges create two disjoint paths. But add a single vertical edge to the mix and it falls over because its trying to find a single path through all edges and it fails:
Hope that helps!
