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Re: Improvements to Onshape - May 17th, 2024

But in the ticked one here there is no global tiling control? and in the X one, there is no mirror control?
And there is a ton of interesting more complex looking stuff in the ticked one about mapping indexs? but I can't find how to utilise these?
It looks like materials can be build like a tree of procedures within procedures, which is the way I used to build them before, but with no way to save back to a user library, that's pretty tedious
One thing that is certainly missing is an in depth you tube tutorial on all of these ! The basics render studio walk though is there (if now outdated by this update, as is the basic tutorial in the learning centre. There needs to be more content on custom procedure mapping in appearances, environments, the projector feature and custom lighting. I'm coming to this from a bit of rendering experience, so I'm kind of expecting to find certain tools, but its about where they are hiding. In my experience, the best renders are always about good materials. There are quite a few procedures there, and I'll work my way through them as best I can, but there are many tricks I'm probably missing
Also, the projector does not seem to have a graphical representation or helper of how a material is mapped on to a face or collection of faces/part? this would appear during editing as a cylinder or plane etc, and then when the cylinder or plane was rotated, you could see how it was "projected" on to a surface. Otherwise you are blind as to how the cylinder is orientated in the 3d space, just thinking about it and rotating it in your head .
One trick I used to do was apply a general UV mapping to a complex object, and then pick individual faces and apply a second overriding mapping on to control any mess-ups (where a grain bends for example). This seems to work in onshape when I try it but... for some reason it puts the projector features in alphabetical name order, rather than the sequential order they were applied, so its hard to see what overrides what?
Are there any learning other resources I'm missing?
Thanks, Rob
Re: How to create a drawing for a specific shape.
Just open a sketch and sketch it.
https://cad.onshape.com/documents/2a0532ad592172b485d964ec/w/8e748a37498fba6ada14c18c/e/9890db9f472cbedce48d212e?renderMode=0&uiState=679679f705d9dc69339aea66
If you are that new, you should probably take a look at the learning section (Hit the Icon with the head and gears, top right of the screen (on PC/Browser). That'll help you get the basics much faster than asking for them one by one. Sketchiing is one of the first things there.
Re: Render Battle #6 - Coffee time ☕(Winner gets a real Prize!)
@MDesign brings up a good point, in case the winner want's something slightly less loud, but still loud =P. I've made a dark mode option for the hoodie prize:
Re: How do I insert a Part Studio from history
Didn't you guys add "selective restore" just to make this simpler?
Just go to the version in the version and history and then select "restore to main" and pick "keep main" for the "overall restore strategy" and set the one tab you want to restore in the "tab restore strategy".
Re: Correct use of branching?
I just wish the default was to Branch individual Tabs and not the entire Document…
As a Data Management snob makes absolutely no sense to me that to iterate on a part, you have to duplicate an entire project. It creates a lot of noise and clutter in the Document and en the overall environment, since those Branches show up on searches and everywhere else. Yes there's ways to reduce the issues, but is all depended on users doing all this housekeeping, that is not a very reliable process.
Re: Correct use of branching?
I struggled with some of the same challenges. When support finally got through my thick head to design and test in branches and merge back to the main before releasing, the branching and merging workflow began to make sense. This is now my preferred workflow; however, if you are not using release management, your case might be different.
Re: What does Onshape have against the numbers 0,4,6,8,9 and the letters A,B,D,O,P,Q and sometimes R
I did figure out how to make an outline text that the characters can be updated fairly painlessly for the most part… uses a text featurescript to start and it creates a sketch for each character. Used extrude for the main character thicker than desired final thickness by some predetermined shell thickness, shell each character one face then an extrude cut the back face sketches the shell thickness and it leaves a nice out line.
