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Best Of
Re: how do we smooth out (blend?) the end of custom threads?
#2 is the standard way that real injection molded closures are done. They use a rotating mill bit to make the features in the tool.

Re: Hole Feature - no more blind in last?? and no more custom hole sizes
How do you create a Clearance and Tapped Hole whit the new update?
Hole Feature - no more blind in last?? and no more custom hole sizes
Surfacing with the new stuff
You gotta watch this:
And then use these:Greg's Curve and Surface eval tools are here:
This is my 3rd generation design for this part, it's a 2016 BMW R9T (8 years old):
This is the most primary surface in my design, Greg talked about these in his video and getting these correct is important. Most organic designs will have primary surfaces:
This is actually a good single span surface patch with degree 3 & 4 to create it's shape.
This is how my old design was created using a simple loft through 3 curves:
Turns out this surface is terrible:
Instead of using a 3 curved loft to create my primary surface, I switched to a 4 sided boundary surface:
This new boundary surface is off by .309 mm using a 4th order target and that doesn't matter for the design. The red dot in the image above shows maximum deviation between the old & new shapes.
This middle curve defines where the part matches the seat:
I can't remove it or ignore it.
So who cares about all of this? I can't say that with this small printed part you can see a difference between clean & dirty surfaces. If you chrome plated these parts and knew what to look for, you might see a difference. Maybe with a larger shiny red car you could see a difference in the surface types. There are benefits though, what you do see is a speed up & robustness in the model.
Time to rebuild clean surfaces is 5.03 seconds:
Time to rebuild dirty surfaces 6.01 second:
This is a real use case utilizing the newer surface tools. It pays to get it right because when designing organic shapes, you rebuild a lot and you tend to push the design to it's boundaries. You have to use Greg's tools and focus on spans & curve degree for the surfaces created keeping the surfaces lean and mean.

Re: Randomly shifting lines by .0001 and scuffing entire projects seemingly at random
It seems like you could pattern one rectangle and maybe do a couple of mirrors. Manually drawing all of that in a single sketch is not the way to go.

Re: Randomly shifting lines by .0001 and scuffing entire projects seemingly at random
Not sure what the context of all that repeated work is but generally you'd only want to do maybe 1/8 of that and then mirror/pattern the rest of it.

Re: Appearance
50%? No, but shift-T will make parts temporarily transparent. I would prefer that it wasn't quite so transparent. There's also "translucent" mode under the Camera and Render options menu (the isometric cube menu on the upper right). That makes all parts translucent, which can be useful while trying to work on internal features. By default, there's no keyboard command for that, but you can assign one.

Re: Randomly shifting lines by .0001 and scuffing entire projects seemingly at random
Please share the doc URL. Top tip: keep sketches to 10 lines or so, not 500. Just asking for trouble.