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Best Of
combined state of assembly
Thanks
avihu
Re: help turning imported STL surface mesh into solid part
Thanks for the help, I have started to try and do it myself and failed.
Normally I use Delftship and Bentley to calculate the ships, it is mainly a calculation program for normal sized ships. So the triangles are not optimal for small curves. So not optimal for this ship, but I am comfortable with it.
The shape is not optimised for stability in waves, so it does not move that much. In the real world, the Ulstein X bows are the inspiration. They look fancy and have a lot of advantages in theory, if that is the case I want to test this model after 3D printing in the towing channel at the university.
Re: Improvements to Onshape - March 13th, 2025
The rendered cosmetic threads are a nice addition but unfortunately the specs of Standard, Size, and Pitch are not configurable. Therefore, the ThreadLab FS is still a winner for configured custom hardware. Improvement request incoming. 😅
AngleC
Re: help turning imported STL surface mesh into solid part
With the latest update that came out yesterday, you now have a new tool to create surfaces constrained by points. I believe this might be of great value when building clean surfaces on your imported STL model.
I just gave it a try, mostly out of curiosity for the new tool. I derived your hull model into a new document to enable the new constrained surface tool, for existing documents aren't yet updated.
It actually works, surprsingly well, also on your file, but to be brutally honest: Your STL model is of such evil quality that I wouldn't build a single thing upon it, but rather rebuild it from proper sections and guides. Because I'm curious: What was the name of that ship design application you used to create the hull and what was the objective which lead to this strange potato shaped hull?
Re: Marble Lift
But the marble should only slide up right? it rolls upwards as the helix rotates, but stays on it's own linear path?
So a simple screw relation should do. first make a slide or cilindrical mate for the slider and a revolute for the screw.
Re: Marble Lift
jelte's suggestion makes the most sense to me. for some reason I was thinking you needed it to roll up the helix. I tend to over complicate things. haha… . add a mate connector to the sphere in part mode. using origin as the mate location. then make the mate relationship in assembly using that new mate connnector
MDesign



