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Re: Tie-Rip / Cable-Tie / Zip-Tie FS?
Not aware of it but that's a pretty neat idea!
We use a configurable model with config variables so we can do any rectangular and circular shape which is "close enough" but a FS that would take a path and generate the right geometry would be really cool!
That would really be pushing beyond my FS skills though so it would probably take me forever to come up with that! I'm also not sure how it would work in BOMs… Right now with the newly added "exclude properties" we can finally have all of the ties show up in one line on the BOM regardless of the shape they are in, which is nice!
Tie-Rip / Cable-Tie / Zip-Tie FS?
Has anyone ever considered making a FS for creating Tie-Rips? They're such a common thing in tech.
They all have similar shape, and only differ in width and lenght. There should be a way to create them from a cross section of what the're meant to hold, shouldn't it?
Re: In Part Studio: How to place one part on the surface of another and merge them via extrusion?
Move the sketch used for part 2 until it intersects with part 1 and change the revolve function from new to add. You can transform part 2 and Boolean with part 1 but that's more work.
Is it possible to form a helix on a non straight cylinder?
Hi all,
I am trying to make a hose with a 3d fit spline, so it curves in all 3 dimensions. Now I am trying to add a helix to the outside to create a sweep path for an external profile.
The helix tool does not allow this, is there a way to make it work and how?
UPDATE, I found 3d spiral feature script, works a treat.
Re: How difficult would it be to......?
Hi Jan, nice to hear from you. I will check your documents out for sure but just wanted to say that although mine is not having that zero timeline, it still works if you grab the time lines and move them from side to side.
Maybe I did it wrong and you are not supposed to do it manually 😁 But it does work in some sort of a fashion. It was enough for me to see that it would work in real as well.
Also the pointers 3 and 4 are the placeholders of the pointers that follow the tangent. They are attached with sliders and the tangent moves them up and down.
Looking forward to hearing more of what you said and reading, get on to that right now.
Thanks and kind regards.
P.S. I reckon I found the windmill you used in original shape. Was it moved some time ago and rebuild?
https://nl.wikipedia.org/wiki/De_Kersenboom
Re: How difficult would it be to......?
so no mates between hatch and bag. When I leave out the bag completely, the hatches move exactly the same.
The making of the timeline however was a tedious job: for every step I measured the angle of the hatch when it touches the bag and adapted the timeline accordingly.
This creates a ‘rippled’ timeline.
I hope this helps. This method requires a bit of ‘inside out’ thinking. Or is this a too Dutch expression
I think you can find the timelines for the movement of the hatches.
Re: Improvements to Onshape - August 12th, 2024
Love this new update. So many helpful features are adressed which I waited for a long time.
I especially love the recent render studio improvements. It makes workflow so much faster than before. Rendering in the cloud makes so much more sense than on a workstation.
However what is still missing is a custom library for material and environments. It is so hard to get the same results for different product types when I need to set up all materials and environments from scratch everytime.
But beside this the rendering results are awesome and very quickly rendered.
Re: How difficult would it be to......?
Hi Kees
I notice that the link is no link… I hope copy/paste will work.
OK, dragging the timelines does work indeed. But I never do that 😉.
And for the windmill you found: yes that’s the one!
Somewhere in the nineties it is moved from one side of the river to the other.
Re: having some trouble with opChampfer
ChamferType
is defined in chamfertype.gen.fs
, which you'd need to import. export import(path : "onshape/std/chamfertype.gen.fs", version : "2411.0");
Re: Added Feature to Tangent Constraint
You don't need to split the face, just create the intersection curve. If necessary you can split that and/or trim it.
https://cad.onshape.com/help/Content/sketch-tools-intersection.htm