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Re: Create surface from perpendicular sketches? (making 3D printed mask)
Alright, I have come a long way in 24 hours, here's the progress so far!
Well, I have another question. You see, I'm trying to make some sort of snake scales with Pascoe's "Texture" tool, but have been having a hard time trying to get the shapes to match between faces, is there another custom feature or method to do the entire mask's surface all at once? I'd like the gaps between each scale to be even, so something like a hexagonal layout pattern would be needed, like seen in the "fill pattern" custom feature. I can cut out the eyes and other features later if some if the scales overflow, that's fine.
Re: Measured Angle Variable - Feature Request
I, for one, guarantee all of my custom scripts to be industry leading in all of these categories. My scripts are documentation free, aim for the bare minimum in standards of any kind, and I assure you that I spend precisely zero amount of time thinking about QC and QM.
In all seriousness the fact that Featurescript has been implemented in the way that it has been with the whole of the standard library of features being written in it, Onshape's devs have done an amazing job keeping amateur developers from blowing up anything too architecturally catestrophic.
Re: Trying to Draw Water Slide Having trouble with a sloped 3d Line
Looks like you found the routing curve feature. And you also are using a top sketch for reference, great start! Here are some steps that may help for a half tube approach:
⚠️Tip: Use less points so that you end up with a smoother spline.
- Create the first routing curve like you have but reference the top down sketch points and only change the vertical position of the points. Remember to click the "Keep points" option.
- Create another spline, also using the routing curve feature, that references those points from the first feature. Use this routing curve to control the twisting of the slide.
- Use the Loft feature to loft both splines together to make a reference surface.
- Sweep a profile along the guide path, use the guide surface as the lock face, so that your profile will twist with your guide.
Or if you are just sweeping a full tube profile, ensure that the tube is not intersecting with itself, and that the spline is smooth.
https://cad.onshape.com/documents/91603607368ad995d4ccca04/w/ef270109a53e643e5359e651/e/89747e36eb9…
If you are building this for real, then you will probably want more control, not just some free handed splines. For serious production, I recommend projected curves for more precise control over each segment. Or use some custom features that give you more control over the curvature of each point in the spline. Wouldn't want to get stuck in the middle of the slide 😅. A nice approach for real construction would be to make a configurable part studio or assembly, like this toy coaster example, that has one tube segment that could have a bend up / down and a bend right/left as well as a twist configuration. You could then assemble these together in a main assembly, using your freehand guide as a guide. This would make it easier for keeping all of the assembly components together and in their correct places (Bolts, supports, frames, etc…)
Re: New Sign in Page: OpenStar Technologies
Makes it seem quaint designing squirt gun galleries and cabinets in the same software that people are using to make fusion reactors.
Re: Measured Angle Variable - Feature Request
If it brings any solace, when you can get a custom feature to work for a specific situation, you don't need to worry about future changes to those custom features affecting your documents. Since custom features are versioned just like any other reference in Onshape, any changes the author makes to their custom feature (including deletion) will not affect your existing models. My concerns around QC would more so be if someone's custom feature is robust enough to handle MY changes to a model.
Re: Measured Angle Variable - Feature Request
@MichaelPascoe I'm starting to find it hard to organize even my own custom features for my team, let alone categorizing and keeping on top of all of the recommended scripts from other developers that we're using for projects. @Caden_Armstrong has fs.place and everyone has their own little micro repository of scripts but what we really need is a first party solution like the Steam Workshop pages or a Nexus Mods repository for people to publish to for visibility and discoverability of scripts.
Re: Measured Angle Variable - Feature Request
I agree. angular measurements are not difficult and should have been included with the default measure tool. It would have only taken a few hours, if that, to add that functionality. But I get it, there are so many improvements and they had to stop somewhere for the sake of scope creep.
We also need a custom feature store so that all of the legit custom features can have a more official front to them. Having to dig through back ally's to find custom features is probably why so many people don't want to accept them as legit solutions; even though, if well written, custom features are just as legit as native features.
Re: How to add a hair-like texture to a paint brush bristle
You could try lofting each hair to an end point, kind of like with the Draw custom feature.
Essentially what it is doing is lofting a profile along a path to a point. So you could do a few bristles, then circular pattern to get the rest.
Another approach would be to revolve just 1/16 or so of the brush, then fillet the edges of that with a variable fillet. Then circular pattern that slice of the brush. This would give you a brush like texture.
Re: Create surface from perpendicular sketches? (making 3D printed mask)
I recommend using a sketches, guides, and lofts. Here is an example of a similar workflow:
https://cad.onshape.com/documents/55e98155dca4ba4e8049a18d/w/dbf02fb86aafef13f08be126/e/67100c66e8…
Also, it will help you out a ton if you take the Advanced Surfacing Learning Pathway from the Learning Center.








