Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
Best Of
Re: Improvements to Onshape - March 13th, 2025
The rendered cosmetic threads are a nice addition but unfortunately the specs of Standard, Size, and Pitch are not configurable. Therefore, the ThreadLab FS is still a winner for configured custom hardware. Improvement request incoming. 😅
AngleC
Re: help turning imported STL surface mesh into solid part
With the latest update that came out yesterday, you now have a new tool to create surfaces constrained by points. I believe this might be of great value when building clean surfaces on your imported STL model.
I just gave it a try, mostly out of curiosity for the new tool. I derived your hull model into a new document to enable the new constrained surface tool, for existing documents aren't yet updated.
It actually works, surprsingly well, also on your file, but to be brutally honest: Your STL model is of such evil quality that I wouldn't build a single thing upon it, but rather rebuild it from proper sections and guides. Because I'm curious: What was the name of that ship design application you used to create the hull and what was the objective which lead to this strange potato shaped hull?
Re: Marble Lift
But the marble should only slide up right? it rolls upwards as the helix rotates, but stays on it's own linear path?
So a simple screw relation should do. first make a slide or cilindrical mate for the slider and a revolute for the screw.
Re: Marble Lift
jelte's suggestion makes the most sense to me. for some reason I was thinking you needed it to roll up the helix. I tend to over complicate things. haha… . add a mate connector to the sphere in part mode. using origin as the mate location. then make the mate relationship in assembly using that new mate connnector
MDesign
Re: Last version export rule
I'd love for the option in the Version dialogue to open the version after creating it, rather than automatically proceed to the main workspace.
That way one can immediately proceed to exporting rather than having to load the just made version first.
then return to main if you want to continue working.
Re: Mate : impact of the order of mate connector selection
Here is an example of what is good practice for a welded assembly:
All welded brackets (selections 1) are mounted on the main frame (selection 2) for each mate. In this case, the Main frame would be fix and all brackets mate to it.
A bad practice is to mate BracketA to MainFrame + mate MainFrame to BracketB + mate MainFrame to BracketC + mate MainFrame to BracketD + etc... In this case, the frame relates to many brackets rather than many brackets relate to a single part, the frame.
When the mate has freedom (not a fastened), I always place selection 1 as the part moving relatively to the other one (selection 2). Like a linear bearing with a slider mate onto a rail. Then a carriage would be fastened on the bearing, not the bearing fastened to the carriage. This way, the carriage is mounted onto the bearing, which is mounted sliding on the rail.
In the end, you should have a "chain" of mates showing what is mounted to what, not a "web" of mates going all directions!
I hope this is clear and it helps...
STEG


