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Re: AI which know Feature Script (or can learn)
There are two. Though I have not tested either really. So let me know how they go if you are able to get in.
https://forum.onshape.com/discussion/comment/111259…
https://forum.onshape.com/discussion/comment/112355…
Though I recommend not wasting your time. At the moment the AI will not take the place of a developer. You will have to learn FeatureScript, then use the bot to help you code faster, but it won't replace you yet. Eventually yes, but not for the next few years.
You could have CADSharp write your feature. They are very fast and do not outsource to sketchy places. Their contractors are mostly US / Canada based.
Re: Custom Feature: Cable/Wire Routing
Man I can't wait to fork this Featurescript and reskin it as plumbing.
Re: Linking Objects
I would just add that if the circles you are trying to connect are different sizes, you will need to use a loft with a path method.

Re: Help Cleaning up edges of an assembly
You cannot do feature edits in Assembly mode. They must be done in part mode. You can learn more here learn.onshape.com

Re: Help Cleaning up edges of an assembly
used derived to import it to an part studio then modify it with tools like transform, split, composite, pattern. etc.

Variable table import from spreadsheet (Excel, Libre, etc.)
Onshape Team,
Would it be possible to add the ability to import a spreadsheet file (XLSX, CSV, etc.) into a Variable table? The tools in Excel, Libre, or Google Sheets allow for easier creation of multiple or similar rows. If import is not possible, could you support copying and pasting from a spreadsheet tool into the Variable table? This would speed the process of creating tables. I think others may benefit too from this ability. Thank you for your time and attention.
Re: Improvements to Onshape - May 17th, 2024

But in the ticked one here there is no global tiling control? and in the X one, there is no mirror control?
And there is a ton of interesting more complex looking stuff in the ticked one about mapping indexs? but I can't find how to utilise these?
It looks like materials can be build like a tree of procedures within procedures, which is the way I used to build them before, but with no way to save back to a user library, that's pretty tedious
One thing that is certainly missing is an in depth you tube tutorial on all of these ! The basics render studio walk though is there (if now outdated by this update, as is the basic tutorial in the learning centre. There needs to be more content on custom procedure mapping in appearances, environments, the projector feature and custom lighting. I'm coming to this from a bit of rendering experience, so I'm kind of expecting to find certain tools, but its about where they are hiding. In my experience, the best renders are always about good materials. There are quite a few procedures there, and I'll work my way through them as best I can, but there are many tricks I'm probably missing
Also, the projector does not seem to have a graphical representation or helper of how a material is mapped on to a face or collection of faces/part? this would appear during editing as a cylinder or plane etc, and then when the cylinder or plane was rotated, you could see how it was "projected" on to a surface. Otherwise you are blind as to how the cylinder is orientated in the 3d space, just thinking about it and rotating it in your head .
One trick I used to do was apply a general UV mapping to a complex object, and then pick individual faces and apply a second overriding mapping on to control any mess-ups (where a grain bends for example). This seems to work in onshape when I try it but... for some reason it puts the projector features in alphabetical name order, rather than the sequential order they were applied, so its hard to see what overrides what?
Are there any learning other resources I'm missing?
Thanks, Rob