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Re: Measured Angle Variable - Feature Request
If it brings any solace, when you can get a custom feature to work for a specific situation, you don't need to worry about future changes to those custom features affecting your documents. Since custom features are versioned just like any other reference in Onshape, any changes the author makes to their custom feature (including deletion) will not affect your existing models. My concerns around QC would more so be if someone's custom feature is robust enough to handle MY changes to a model.
Re: Measured Angle Variable - Feature Request
@MichaelPascoe I'm starting to find it hard to organize even my own custom features for my team, let alone categorizing and keeping on top of all of the recommended scripts from other developers that we're using for projects. @Caden_Armstrong has fs.place and everyone has their own little micro repository of scripts but what we really need is a first party solution like the Steam Workshop pages or a Nexus Mods repository for people to publish to for visibility and discoverability of scripts.
Re: Measured Angle Variable - Feature Request
I agree. angular measurements are not difficult and should have been included with the default measure tool. It would have only taken a few hours, if that, to add that functionality. But I get it, there are so many improvements and they had to stop somewhere for the sake of scope creep.
We also need a custom feature store so that all of the legit custom features can have a more official front to them. Having to dig through back ally's to find custom features is probably why so many people don't want to accept them as legit solutions; even though, if well written, custom features are just as legit as native features.
Re: How to add a hair-like texture to a paint brush bristle
You could try lofting each hair to an end point, kind of like with the Draw custom feature.
Essentially what it is doing is lofting a profile along a path to a point. So you could do a few bristles, then circular pattern to get the rest.
Another approach would be to revolve just 1/16 or so of the brush, then fillet the edges of that with a variable fillet. Then circular pattern that slice of the brush. This would give you a brush like texture.
Re: Create surface from perpendicular sketches? (making 3D printed mask)
I recommend using a sketches, guides, and lofts. Here is an example of a similar workflow:
https://cad.onshape.com/documents/55e98155dca4ba4e8049a18d/w/dbf02fb86aafef13f08be126/e/67100c66e8…
Also, it will help you out a ton if you take the Advanced Surfacing Learning Pathway from the Learning Center.
Got an awesome model I can demo in a video?
Hi forum! I'm in the process of re-creating some videos I made some years back when I was still at the agency I co-founded, Ovyl. Since I've exited, those videos have been taken down from the Ovyl Youtube channel (as they should be), but I've had a number of people ask me where they are saying they'd love to share them with their teams, so I want to re-create updated versions of some of them.
I'm starting with the one about "Levels of CAD" ("Your CAD Should Suck!") because it's such an important, but under-appreciated concept for CAD teams and is the foundation of other important concepts to come. I previously used models from the agency, but this time I'd love to show real-world examples of solid level 3 models (models that are lightweight, navigable, and robust). If you have a model that you're proud of and isn't confidential, DM me. Ideally one you've made professionally for production. I might feature it and give you credit for it.
p.s. if you have no idea what I mean by "Levels of CAD" you can subscribe to The Onsherpa Youtube channel to find out when it drops.
Re: Trying to Draw Water Slide Having trouble with a sloped 3d Line
Truth be told the *real* answer is email SplashTacular LLC and ask for the CAD for the slide segments in the drawing since they're called out as the vendor supplying the parts for fabrication. Failing that, someone in the document chain before you has a Revit model or something you can use as an import. I try not to re-draw other people's work unless necessary.
Unless you work for SplashTacular, in which case I have questions.
Re: Trying to Draw Water Slide Having trouble with a sloped 3d Line
This one is a great example of the importance of planning your workflow. There are so many ways to come at it, each with big advantages and disadvantages, and once you choose one, you'd have to start over to choose another one. I love helping people think through that stuff!
I do suspect that @Derek_Van_Allen_BD is right about it being manufactured from kits of arc segments. I did notice in the plan view drawing though that the transitions between straight and arc don't look abrupt. Maybe there's a transitional segment with a bigger radius? Anyway, it got me thinking about the importance of good curvature continuity for tracks with things moving on them fast, so I took a stab at it myself.
My first thought was exactly what @MichaelPascoesuggested with my Freeform Spline feature, but I didn't think I'd be able to get all of the control or precision I wanted, so I ended up constructing it from helixes and lines with bridging curves connecting them to make it G3 continuous. I was able to get a model set up where I can control the angle of the slope and the angle of the banking corners (not actually needed since yours is a solid tube, but wanted to test a workflow). Here's what it looks like.
https://cad.onshape.com/documents/44d8d349c395818360f2c649/w/9139fcd54ab67a42e57af707/e/f3f266cde828816e5add227c
Re: Remove or hide he drop down "Getting Sttarted with Onshape"
It must be stored in a cookie. I use a public makerspace so browse incognito, or a session that is reset each time.
Other on shape settings stay and must be lined to my account. Annoying that this setting does not stay.
Re: simulation
Greetings Billy2,
As it turns out, we are in the very midst of research and development of improved and varied specialized elements. I am not at liberty to go into detail, but our goal is to provide (much) faster results for high-aspect ratio parts like the sheet metal models that you mentioned.
Once productized, these specialized elements may or may not be shells in the conventional sense, and you may or may not need to assign them directly. In the end, we aim to build upon the accuracy and ease of Onshape Simulation's existing workflow by inferring and properly applying as much intelligence to the system as we can, similar to our achievements in the automatic translation of Mates.
I look forward to the improvements that we have in store for the rest of the year; the introduction of Inertial Relief with Onshape 1.200 was the first of many to come. Thank you for your suggestion and thank you for using Onshape Simulation!
Best Regards,
Chris