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Best Of
How to Automate Onshape?
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Did you know? 
Onshape has multiple ways to automate your daily work. 
Here are a few of them:
- Configurations
 - Custom Apps
 - Custom Features
 - Computed Properties
 
Don't have the time (or too difficult) to automate your Onshape? Have CADSharp automate it for you!
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Configurations - Learn how to use Onshape configurations
Make one part studio that can have different combinations of options. You can configure lengths, suppressions, color, material, you name it!
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Custom Apps - Learn how to make custom apps 
Thanks to Onshape's API, custom apps have almost limitless automation possibilities. Unlike FeatureScript, which is limited to the part studio, apps can access any tab and even connect with outside sources. 
Here's an example of using Onshape's api to change all specified properties for all tabs in selected documents.
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Custom Features - Learn how to make Onshape custom features
Have you ever wanted to click a face and automatically insert holes or insert regularly used geometry? You can make custom tools with Onshape's FeatureScript language. Both Onshape default features and custom features use the FeatureScript language. This means that custom features are not 3rd rate and have the same potential for robustness and functionality as Onshape's default features.
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Computed Properties - Learn how to use Onshape computed properties 
Automatically calculate properties like volume or length and populate drawings or tables.
Mate Connector with multiple Owner Parts? Shared?
Re: How to change the dimension to be place in horizontal way respectively ?
Smooth, automated camera motion animation in Onshape
I am wondering how the smooth camera effect was created in the animation on the main Onshape website https://www.onshape.com/ See the gif below and attached for reference.
I am looking to create a similar animation with my own assembly, but I can't seem to find any information about how to do it.
Thanks,
Jeremy

Camera placement in a specific point inside the model
Hello
I am doing a viewing angles analysis and I would like to use onshape for this purpose. I am looking to afeature similar to solidworks where I can place a camera on a specific point inside the model, define its pose and lens properties and get the view of what does the camera sees.
The equivalent feature in solidworks is the following:
How to do the same action in onshape?
Re: Getting an axle to follow a path
The trick is to use edges with the tangent mate. not surfaces. So you might need to modify something so that you have 1 edge that can touch an edge path.
https://cad.onshape.com/documents/8b3a0843e085d0b48d421d9b/w/f7454d3ea7cd30135bb01453/e/ed7c48e088ad7ed17eb817dd
MDesign            
                Re: How to proceed with complicated cylindrical shape in part
There are a few ways to make that cylindrical shape. I recommend doing a cut out from the side view which would involve a sketch and an extrude or two. This would generate the pocket as well as the flat area that the cylinder shape goes into. To get the cylinder shape, just create a sketch with that shape, then use the Revolve feature to create the cylinder.
Another way would be to Loft between two different shapes.
Or you could just use the Fillet feature on what you already have:
https://cad.onshape.com/documents/6c3d0b8f1bbadf81b5cb7e3d/w/616ce62407462adc6cd7abd5/e/6278b04ae…
Re: Sketch is not contrain
It's very hard to solve this without access to a public document, but…
I can see that there's something done with offsets. If you've trimmed them, sometimes you're left with stray points which may be coincident with other vertices, but without being properly constrained. I would look carefully at each vertex and see if there's more than one point there.
S1mon            
                Re: Sketch is not contrain
It looks like offsets might be involved. If you’ve trimmed them, you could end up with stray points that overlap with other vertices but aren’t properly constrained. I’d carefully check each vertex to see if multiple points are in the same spot.
Re: how to put the cubes together in assembly?
the cubes? where are the cubes coming from?
in assemblies, you could rearrange cubes with fastened mates. one mate should do (edge to edge, face to face, doesn't matter).
but it seems more logical to draw one cube and create linear patterns… rather than rearranging cubes that come from elsewhere?







