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Sweeping around a square with rounded corners
Hey everyone,
I'm working on a gridfinity design for a custom board game box, but I've hit a little snag on a sweep profile/path. I'm trying to sweep a profile around a square with rounded corners, then linear pattern (part pattern) that sweep to form a grid of that sweep. The issue that I ran into is that when I pattern out the rounded corners, it creates a void in the center where all the corners join up. I figured out a half solution where I take that same sweep profile and send it around a square, then merge it with the curved sweep, but it creates a weird star shape in the middle.
Any advice on how to keep the curve around the inside of the square, but get corners to join up around the outside of the sweep? Thanks!
https://cad.onshape.com/documents/892a858aa8cd73d3724f720b/w/6178d247197b814c53f3859e/e/9672a5df43f9373083f959b5?renderMode=0&uiState=66e5cdde3900420a6ea1d5f2
Answers
Hello David. Is Extrude 4 a fix? - Scotty
Settlers - Copy | Box base (onshape.com)