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User Interface Guidelines?
S1mon
Member Posts: 4,191 PRO
It would be great if Onshape would publish a set of User Interface Guidelines like other mature platforms. I find myself often thinking I should try to emulate first party features with things that I'm developing, but then I wonder how much of some of them are legacy results of adding functionality and not wanting to break things.
For example: "Keep tool bodies" in a bunch of features. Would this have really been worded and defaulted this way if it was there from day 1?
Simon Gatrall | Product Development, Engineering, Design, Onshape | Ex- IDEO, PCH, Unagi, Carbon | LinkedIn
Comments
Somewhat related…
Is there a standard set of guidelines for custom feature .SVG Icons? There seems to be some variation between the first party icons and what we can do with custom ones, especially when it comes to dark mode.
Is this AI analysis of the tokens below correct?
—
For the small 20x20 Onshape-style feature icon:
#3333331 pxmitersquareGray fills:
#999999#D7D7D7#FFFFFFThat maps cleanly to the Onshape tokens:
var(--os-icon-outline-primary--static, #333333)var(--os-icon-fill-secondary--static, #999999)var(--os-icon-fill-quaternary--static, #D7D7D7)var(--os-icon-fill-primary--static, #FFFFFF)Practical advice in Inkscape:
20 x 20canvas—
I think there's some variety in stroke width. Certainly in custom FS icons. Any comments?
Simon Gatrall | Product Development, Engineering, Design, Onshape | Ex- IDEO, PCH, Unagi, Carbon | LinkedIn