How to make a surface rough

richard_blackwell730
richard_blackwell730 Member Posts: 3 ✭
edited July 2017 in Community Support
Help - what is the best way to make a surface rough? I have two parts which move with little pressure pushing them together. I do not want them to slip hence I need some sort of texture to increase the friction between the surfaces.
Any ideas or guidance would be much appreciated.
(PS: Clearly I am a noob but I am sucking up all the help I can get)
Thanks

Best Answers

Answers

  • richard_blackwell730
    richard_blackwell730 Member Posts: 3 ✭
    PS: It will be for two circular parts (like washers) 3D printed using PLA plastic. The circles slide against each other but I want them to grip slightly not slip.
  • daniel_splawski
    daniel_splawski Member Posts: 66 ✭✭
    Generally the surfaces of my 3d prints aren't very smooth to begin with so you might not need to add any roughness.  If you need a solution in onshape, you could extrude whatever shape you want as a new part, then use a linear or radial pattern to duplicate it.  Finally a boolean union to join all the parts together.  Depending on the application, this might result in too much sticktivity, in which case I'm not too sure what you should do.  
  • jrs_spedley
    jrs_spedley Member Posts: 71 ✭✭
    Don't think there is a rough option on onshape but perhaps there is a gnarling option for sheet metal work.
    As for 3d printing, you can't get anywhere near that level of detail on a print but you should be able to buy a filament with the properties your require.  Often they can be bought in smaller spools of 10m or so for testing.  I suspect a wooden one may be the kind of thing you want - PLA with wood fibres in it.
  • richard_blackwell730
    richard_blackwell730 Member Posts: 3 ✭
    Thank you to everyone for the comments and ideas. You gave my brain the jump start it needed and I ended up changing my design completely. (https://www.thingiverse.com/thing:2448236)
    The advice received is invaluable and will guide further projects. Thanks.