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How to make a surface rough
richard_blackwell730
Member Posts: 3 ✭
Help - what is the best way to make a surface rough? I have two parts which move with little pressure pushing them together. I do not want them to slip hence I need some sort of texture to increase the friction between the surfaces.
Any ideas or guidance would be much appreciated.
(PS: Clearly I am a noob but I am sucking up all the help I can get)
Thanks
Any ideas or guidance would be much appreciated.
(PS: Clearly I am a noob but I am sucking up all the help I can get)
Thanks
0
Best Answers
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Unless you want it like a camera mount with a set of 'bevel' gears that lock when you apply pressure. That is easily possible usjng a bevel gear featurescript.5
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Sandpaper?
Please do not model surface perturbations - that is not the way to go
Philip Thomas - Onshape9
Answers
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PS: It will be for two circular parts (like washers) 3D printed using PLA plastic. The circles slide against each other but I want them to grip slightly not slip.0
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Generally the surfaces of my 3d prints aren't very smooth to begin with so you might not need to add any roughness. If you need a solution in onshape, you could extrude whatever shape you want as a new part, then use a linear or radial pattern to duplicate it. Finally a boolean union to join all the parts together. Depending on the application, this might result in too much sticktivity, in which case I'm not too sure what you should do.0
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Don't think there is a rough option on onshape but perhaps there is a gnarling option for sheet metal work.
As for 3d printing, you can't get anywhere near that level of detail on a print but you should be able to buy a filament with the properties your require. Often they can be bought in smaller spools of 10m or so for testing. I suspect a wooden one may be the kind of thing you want - PLA with wood fibres in it.
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Unless you want it like a camera mount with a set of 'bevel' gears that lock when you apply pressure. That is easily possible usjng a bevel gear featurescript.5
-
Sandpaper?
Please do not model surface perturbations - that is not the way to go
Philip Thomas - Onshape9 -
Thank you to everyone for the comments and ideas. You gave my brain the jump start it needed and I ended up changing my design completely. (https://www.thingiverse.com/thing:2448236)
The advice received is invaluable and will guide further projects. Thanks.0


