Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
FS Thread Creator, multiple threads
lou_ambaum
Member Posts: 2 ✭
Hi,
By selecting multiple "face to thread", only the first selection creates a thread. Is this a know limitation?
When using "Mirror" it seems not to mirror thread. Know?
As example I created "Thread Creator limitation" document.
Any advice/help much appreciated.
KR, Lou
Tagged:
0
Answers
-
Hi Lou! Welcome to the forums. The thread creator FeatureScript is a performance-intensive feature, so rather than applying it to many cylinders simultaneously, it is best to create a separate new solid body and do a part pattern. As for mirroring, you can do a solid part mirror of the threaded part for left-hand threads, mirror the cylinder first and then individually add thread for a consistent threading direction, or do a linear pattern. Here is a document I made as an example:
https://cad.onshape.com/documents/ea09fbea12c3ffe805f29835/w/91386826beffc581760fa5d2/e/15e28462a8a4b8952ddd6203
Get in touch: contact@alnis.dev | My personal site: https://alnis.dev
@alnis is my personal account. @alnis_ptc is my official PTC account.0 -
Hi Alnis, thanks for response and advice. Good to know that Mirror creates LH threads, I wasn't aware. I know thread creator is a performance intensive feature, that's why after creating I suppress it during further design work and unsuppress at the end. But still I think if feature was enhanced with multi-selection "face to Thread" would save me time. KR, Lou
0
