Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
intersect
Discussion List
-
Intersect Views (New Custom Feature!)
Intersect Views (New Custom Feature!) https://cad.onshape.com/documents/1755463e12cab51e4a5de51f/w/07865f22b67cc44e473c99a3/e/302fb7288b77057ca30414fb How to add a custom feature to your tool bar:
-
Multiple Intersections with evDistance or ???
I'm trying to find all the potential intersections between two arbitrary 3D curves (edges). I've been playing with evDistance and discovering that it always comes up with a single result. There are some old threads and ideas around splitting or sampling curves to get more complete results. What is the current…
-
Preserving part name and properties after opBoolean BooleanOperationType.INTERSECTION
From what I can tell, opBoolean BooleanOperationType.INTERSECTION will take target bodies A and B and use them to create a new body, C. C does not have any of the properties either A or B had, which is not what I'd like. I'm hoping for behavior like UNION where one body keeps its name and properties, i.e. A UNION B results…
-
Large tile layout challenge
I've asked a couple questions related to this larger problem and while those had great answers (thanks!) I keep hitting subsequent roadblocks. I'm wondering if there's a completely different way to do what I'm trying to do or a small tweak that will get me there. Scenario: I want to trial layout a tile pattern over about…
-
How to intersect disparate parts
I'm trying to layout a tile pattern in a floorplan that bends and weaves. I have the tile repeating tile layout as a 2D linear pattern of parts, and the floor plan as an extrusion of the floor area. I'd effectively like to mask the tiles with the floor plan and end up with tiles only showing where there is actually floor.…
-
opBoolean on Surface Bodies
I'm playing around with a new FS for generating reference points from various inputs. One the potential inputs is 3 surfaces or planes. The first step to getting the point intersection between 3 bodies is to generate a robust curve intersection between 2 bodies. This seems to work well enough for simple cases where 2…
-
How do I make a square 'tube' go between these two highlighted squares?
Ignore the ones which are paler orange, the two orange ones are the ones I want to connect. I assume there's an easy way of doing this I just don't know which tool to use, it looks like sweep but from the onshape guide on it, it doesn't seem to work for this but maybe it does so yeah any help is appreciated thankyou.
-
to create intersection lines
I often need to create an axis on the intersection of two planes.To do so, is it necessary to create a sketch and a line in the sketch, or is it possible to just select the planes and say "create construction line" and you get a kind of "3D rectilinear curve"? And same question for an intersection curve. Is it possible to…
-
Boolean not returning valid part; how to intersect?
I already posted this here (this is a duplicate) but this seems like the more appropriate forum. I have a boat that I'm trying to model based off of four lofted sketches. I've been trying to hollow it out; I tried using both shell and thickness to do so. In either case, whenever I try to take the top of the boat off using…
-
Intersection between Edge and Plane
Hi, is there is a way to get the intersection between a plane and an edge? Intersection between line and plane can be realized with intersection(...) function but I need the intersection between a plane and an edge. Converting the edge to a line (with evEdgeTangentLine) won't work either since the line has an infinite…