Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
Boolean not returning valid part; how to intersect?
naregjan
Member Posts: 6 EDU
I already posted this here (this is a duplicate) but this seems like the more appropriate forum.
I have a boat that I'm trying to model based off of four lofted sketches. I've been trying to hollow it out; I tried using both shell and thickness to do so. In either case, whenever I try to take the top of the boat off using any sort of boolean operation, I get an error. In this most recent iteration, I've got a 10mm thick shell, and when I try to get the intersection with a block I've extruded underneath it, I get an error. Here's the link.
Why? How should I make it differently?
I have a boat that I'm trying to model based off of four lofted sketches. I've been trying to hollow it out; I tried using both shell and thickness to do so. In either case, whenever I try to take the top of the boat off using any sort of boolean operation, I get an error. In this most recent iteration, I've got a 10mm thick shell, and when I try to get the intersection with a block I've extruded underneath it, I get an error. Here's the link.
Why? How should I make it differently?
0
Answers
That doc was shared with a link which makes it read only - please make it public, thanks.
I ended up just extruding downwards into the shell, but I'm still confused as to why the booleans won't work.