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Re: How to move a part using BodyType.MATE_CONNECTOR
Person who responds late, as can be done with just one### annotation {} is Query ### one click-Without moving the planes-Without moving the origin. annotation { "Feature Type Name"… (View Post)1 -
Re: How to move a part using BodyType.MATE_CONNECTOR
I want- select a solid- move the solid to a vector that I already know. It's the sketch something like this annotation { "Feature Type Name" : "My Mate" } export… (View Post)1 -
How to move a part using BodyType.MATE_CONNECTOR
How can I move the cube to the end of the cylinder? annotation { "Feature Type Name" : "Transform" } export const myFeature = defineFeature(function(context is Context, id… (View Post)1 -
Re: Variable WORLD_ORIGIN not found Variable Z_DIRECTION not found
So that no one else wastes time, as I did. const lineToRotateAround = line(vector(0, 0, 0) * meter, vector(0, 0, 1)); </code>const lineToRotateAround = line(WORLD_ORIGIN, Z_DIRECTION);… (View Post)1 -
Re: Variable WORLD_ORIGIN not found Variable Z_DIRECTION not found
</code>FeatureScript 1096; <pre class="CodeBlock"><code>import(path : "onshape/std/geometry.fs", version : "1096.0"); This fixes the … (View Post)1