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Re: What is the "proper" way to design a multi piece design with intertwined constraints
With the state of the system now, I can see two approaches: 1. Just make a Variable Studio and keep all relevant dimensions there. Changing a variable in there propagates the change to all Part Studi… (View Post)2 -
Re: Moment of Inertia Calculations
tl;dr: moment of inertia is a nontrivial integral in the general case, and computing it manually is too hard for anything but simple shapes. :smiley: (View Post)1 -
Re: Line Angle plane: angle to what?
While I used to use planes a lot, I've converted almost exclusively to mate connectors now. They're far more useful. These days, I only make a plane if I need to put one through three points. (View Post)1 -
Re: normalize() vs @normalize() std library speed difference. You wont believe the difference.
Right, so normalize() is a series of function calls and math in FS, while @normalize() is just a few floating-point operations in a black box. With FS being an interpreted language, the latter is, of… (View Post)1 -
Re: Why is this non-manifold? (No it isn't.) What's the quickest workaround?
The term "manifold" as used in 3D printing is colloquial. What Neil said is closer to the formal definition. (View Post)2