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Re: Filling functionality gaps with FeatureScript -- Rib Feature, 3D Spline, fasteners, and more
Snap fit feature. This feature is incomplete, but will satisfy most scenarios. I will update this code when I get around to finishing it.... :smiley: Use the values shown in the image to get started. Prerequisite: sketch with points. export enum HookStyle { annotation { "Name" : "Blind" } BLIND, annotation { "Name" : "Up… -
Re: Filling functionality gaps with FeatureScript -- Rib Feature, 3D Spline, fasteners, and more
I want to play! :) Below is the code for a feature that will generate a hexagonal mesh in the interior of apart. This makes the part both lighter, quicker to 3D print and uses less material. The feature takes as input; The part The shell thickness The hex size. The preview option lets you see a quick preview of the hex… -
Re: Filling functionality gaps with FeatureScript -- Rib Feature, 3D Spline, fasteners, and more
Mounting boss feature. This feature covers only one type of boss (screw boss), but with many editable variables. Could easily be converted to include all other types. Use the values shown in the image to get started. Prerequisite: sketch with points. export const RIB_COUNT_BOUNDS = { "min" : 1, "max" : 6, (unitless) : [1,… -
Re: Filling functionality gaps with FeatureScript -- Rib Feature, 3D Spline, fasteners, and more
Spur gear generator - needs a sketch vertex to position the gear center. Position multiple meshing gears together by creating your gears first (using same module/diametral pitch/circular pitch), then modify your original positioning sketch and set the distance between the gears using half the sum of the reported pitch…
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