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Re: 3D and 2D points not matching
Not sure I follow this logic - surely centrePoint1[0] is never going to equal vertexPoint[0] from the graphic above? If I comment out this code it looks good? Where should it be offsetting from? vertexPoint or centrePoint? if (tolerantEquals(centrePoint1[0], vertexPoint[0])) { if (centrePoint1[1] - vertexPoint[1] < 0) { h… -
3D and 2D points not matching
Hi all, hope you had a good Christmas and Happy New Year! I have encountered a problem yet again with my mortise and tenon script. I used the worldToPlane() function to use as a reference point for skRectangle(). I debugged the 3D point and added vectors to get the correct width between the two points and that works. The…
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