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Best Of
Re: Main Menu Missing?
We had a severe performance problem in production this morning. As always, we try hard to keep our status page at https://status.onshape.com up-to-date when we have issues like this. We appreciate your patience and apologize for the disruption to your work.
Re: Standard Content
What do you mean "like a commercial catalog"? What issues are you running into?
There are certainly things I find frustrating about standard content, but I've been using it a lot lately, and I can't imagine not having it.
My biggest pain points:
- A lot of relatively common things are missing.
- Sizes are missing.
- You can reconfigure to some degree, but you can't swap any screw type for any other screw type.
- You can't add "standard" OTS stuff that's missing that your company uses all the time.
S1mon
Re: Grasshopper/Dynamo in Onshape?
Watched the video and it's pretty cool! I'm excited to see the tool get a bit more fleshed out and all, but it's definitely interesting. I think the learning curve is still going to be pretty steep because, as you say Simon, much of the challenge is understanding things like queries, ids, contexts, instantiators, etc.
Re: Making angles same
At the risk of kicking a dead thread…
Draw two centerpoint arcs where you would expect the angular dimension callouts to be. Set them as 'construction', then set their radii equal to each other. Draw construction lines between the endpoints of each of these arcs, then set their length equal to each other. you now have two equal-radius arcs with equal distances between their endpoints, thus their angles will be equal.
Re: Grasshopper/Dynamo in Onshape?
I'm surprised that @Konst_Sh or @MichaelPascoe haven't posted anything about this, but there's a beta for "FS Node Studio" which is a node based editor interface to FeatureScript. I haven't used it myself, but it looks to be pretty much a 1:1 translation of FeatureScript into nodes. It's impressive to see this working.
https://www.youtube.com/watch?v=wZoc-8SqiG8
The 1:1 thing is good and bad. It means that in theory, the full power of FS can be available through a node based editor. At the same time, most of the things that make FS hard are still hard. In this video, Michael, who is probably one of the more knowledgeable FS programmers not working at PTC still stumbled with getting the queries to work the way he wanted in this relatively simple example.
I've written some FS successfully and I've gone through countless tutorials and guides on FS. It's still much more convoluted than I would like to do basic things that would be so straightforward in Grasshopper.
S1mon
Re: opMoveCurveBoundary is simply not working right
@GregBrown, thank you. I rewrote that potion from scratch and now it does work. This is for my EZWire that I've been obsessing over for a few weeks now. Almost 1000 lines of code is big for me. Your "definition.whichPoint" is in there. A different approach from RoutingCurve.
Re: Split Part using Ruled Surface?
If anyone wants to dig in, here is a document that outlines various manual methods for doing this. All rather tedious. The parts studio that says support copy was done by Onshape support.
Re: Sketch could not be solved - Maximum size sketch
Thank you, that was interesting, really !
However, you guessed wrong lol.
I have a sketch that should be fully constrained (in my opinion) but OS says it's "not fully defined".
I do not understand why, I can't even move the part "not fully defined".
Re: Custom Feature: Cable/Wire Routing
We've been using it for flexible tubing as well, with the strip lengths set to 0, and then shelling from both ends to get an accurate mass where necessary. It's very hand for getting a reasonable first pass approximation for length at the very least!
Matt_NC









