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Best Of
Re: Adding Configuration to BOM Table
You can set any part property with this feature:
Set Property
https://forum.onshape.com/discussion/24731/set-property-new-custom-feature…
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Re: Render Battle #6 - Coffee time ☕(Winner gets a real Prize!)
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Yeah I'm interested in learning more about the details of #1 and #6.
My tricks were pretty simple, but tedious to figure out. Especially trying to edit and pick textures. These aren't that uncommon of textures so I'm not sure why it was so difficult to figure out. I think having the ability to easily create a new texture and pick what you want it to do, would make this entire process 50% less tedious.
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Mug:
- Used the Transform tool to scale the z direction of the mug down a bit to fit in the coffee maker.
- Placed the decal using the Decal feature. It carries over to render studio nicely.
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Steam:
- Ensure the model is a completely filled solid with no sharp edges.
- I used a combination of Freeform spline, Loft, and Fillet.
- Set the texture to this:
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Liquid:
- Used Sebastian's edge surface tension trick for the edges.
- Used a combination of freeform spline and loft to create the streams.
- Revolved a sketch of the ripples.
- Set the main liquid body to this in order to get the rest of the ripples:
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Coffee Beans:
- Modeled a single bean using Loft, Extrude, and Mirror.
- Placed the bean into a sub assembly for a small pile, then that pile into a larger assembly for a larger pile. Placing them was a pain.
- Had to use a leather texture to make it look right:
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Environment:
- The environment sucks… I tried to get a simple restaurant or coffee shop hdri but no go. Even when I got one I couldn't scale and orient the background easily so it was impossible to get it to line up realistically. Ended up just using one of the studio environments.
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Coffee Bag:
- Used the following features to make the bag:
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Re: Handling without a Mouse
- Click and drag with two fingers (right-click) -> rotate
- Click and drag with three fingers (middle-click) -> pan
- Swipe up and down with two fingers (scroll) -> zoom in and out smoothly respectively
alnis
Re: Revolve
still not very clear.
but when you open the sketch and check 'show constraints' it shows that the lines creating the portion you'r cutting out in Extrude 1 are constrained horizontally and vertically.
remove a constraint, add an angular dimension and that may be what you're looking for
like MDesign said, this is very basic stuff so I support his recommendation to spend more time practicing and training in the learning centre.
Re: Creating Zig-Zag pattern split on cylinder
The key is to really understand the geometry precisely and it'll tell you how to model it.
see how all lines are converging in the middle to the centre, so probably it'll be revolved/circular patterned.
and even the tops of the cams seem to go down. likely they end up in a single point on the centre axis.
top of the cam on the outside diameter is precisely 2 mm. let's draw that triangle in a sketch.
so the half a cam geometry can be modeled with a revolve of 360deg/(18cams*2(for the mirror) of said triangle.
and then use a 3pt plane for the slanted angle. mirror, circular pattern and done.
Re: it seems like there's some collision in IDs or somesuch
Try turning off tangent propagation?
S1mon
Re: Tracing over images.. is Onshape really bad at this or am I?
I think you would learn a ton about best practices by taking a couple of Learning Center courses. In this course, they do a couple examples similar to what you are trying to do.
Re: Adding Configuration to BOM Table
if you insist on using a single part number for different length parts, be my guest.
there are 2 ways to approach this:
If you rock a pro or enterprise license, you could create a custom property, add it to the BOM and configure that in a similar custom feature as partname, but then adapted to configure the length.
else try and hack the partname feature to configure the description.
Re: Shell Thickness
Outer diameter is 130 mm.
Inner diameter is 126 mm.
Outer radius is 65 mm.
Inner radius is 63 mm.
65 - 63 = 2.











