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Best Of
Re: Render Studio Custom Appearances
You can now "import" appearances from another render studio. I've created a document in my "admin files" with some render studios where I import appearances for later re-use.
Not as "clean" as a real library system but it works reasonably well to save and retrieve appearances as you can a pick and chose which ones to import between studios.
Re: Hole to Slot (new featurescript)
thanks for the feedback and suggestions.
@S1mon, I was using the standard QueryFilterCompound.ALLOWS_DIRECTION, which doesn't include the mate connector, so I added that. It makes it a lot easier to create an angled slot, so it's a significant improvement.
BTW I found that the accompanying 'extractDirection' immediately processed the mateconnector as expected.
@ilya_baran: could the queryFilterCompound.ALLOWS_DIRECTION be updated to include bodytype.mateconnector?
I also found out the underlying operations don't support active sheet metal parts, so I disabled selections there.
so these are improvements included in V6
@EvanReese Multiple holes is indeed a neat idea. the pre-processing and the forEachEntity will be bit more work though.
Re: Dividing a Bowi
Take a look at the feature tree, and move the grey bar from the bottom up to the respective feature to see what happened:
The first three (Container Sketch, Depth Extrude and Shell Extrude) are yours.
You can use the rollback bar to go through the steps: I made a sketch of the cross section and the centerline. Then I rotated that sketch around the axis, creating a surface with a thickness as an option. Next, I sketched a line to define the upper linit of the rib, then used the rib tool to create it, including a dratft option. That gave me one intersection. I replicated this intersection 4 times by using the circular pattern tool. I added the small fillets at the end (i though Ishould have added them only to the first rib, in fact, and then incude them in the pattern, but that did not work. So adding the fillets later is but a workaround for a possible bug).
You should probably go though the basics of the learning section: Click on the little head-with-gears-in-it-icon at the top right of the Onshape-window.
Re: Render Battle #6 - Coffee time ☕(Winner gets a real Prize!)
@MichaelPascoe wonderful work! Thank you for giving me credit on the modeling of the La Pavoni Stradivari. I will share this with the La Pavoni community. They will be thrilled to see your work!
Re: Moving Energy Chain / Cable Track
Possibility to use display states at assembly level
Would it possible to use the display states of an assembly not only for drawing views but also at the assembly level. I often need to insert assembly of machine layout in a bigger building assembly and each time I have to hide everything I don't need from this sub-assembly. Why is it not possible to do so when it is for drawing views. Something similar as SolidWorks way of doing it would be great.
FEATURE REQUEST: Itemised Composite Parts in Assembly BOMs
Hello!
In my design process I'm making mechanical parts with a reasonably complex mechanism tying them together. When I'm developing, I like to add composite parts of all the groups of parts which are static relative to each other; these function as sub-assemblies for me. This approach lets me check the mechanism is working as intended and that there are no clashes etc, with the assembly updating dynamically as I make tweaks. This works great, but when I come to making a proper BOM for manufacturing, I can't see the items that make up each composite part, which is a deal breaker for this approach.
So I need to make a 'proper' assembly with individual parts before release for manufacture, and then either labouriously mate parts together, or use the group mate at input. The former is slow, and breaks when you change mate connector geometry (chamfers etc,) and the latter breaks when geometry in the part studio slightly changes. The only alternative I've seen is to import the part studio as rigid - but this only works when nothing within the part studio is moving relative to anything else. I want to model my parts together in the same part studio to keep component references and the feature tree clean.
So! Either I'd like to be able to selectively add components as rigid 'groups' which dynamically update with the part studio, or I'd like to be able to choose to itemise a composite part for a BOM. The latter I think would be most useful, as it's easier to add components to a composite part from the part studio, and you can do fun things with composites using custom features/featurescripts. It could be as simple as a checkbox in the composite part that determines whether it's itemised in the BOM or not, much like the open/closed option.
This would be way better than using group mates I think - would be great to see it happen!
New Video: Wood Rack Tour 🪵🪓
I recently designed and built a wood rack for my firewood, and made a video touring through the Onshape side of it. I think there are probably some workflow tricks that will help some people, and I fully expect to learn some things in comments too since I haven't used the Frame feature set on many of my professional projects. If you watch and enjoy it I really would appreciate doing the classic like/sub/comment on Youtube which will help boost the young channel.
Re: Large tile layout challenge
Interesting. Seems like using Add with the part pattern requires that the parts all intersect. Natively the tiles don't but I could add a "grout" substrate part and use that to merge them all into one part. That might help with the perf I'm seeing now. As it is, the full render takes about 6s according to the perf tools. It seems to want to render frequently… In any event, I think we have what we need to get this job done. I'll play around with it a bit more in my "spare time" (hah!) to simplify and improve perf.
As an aside, re the dilemmas of tool choice, level of control/detail is critical. I have the same building model in Chief Architect (for example) and while I may be able to do a basic tile layout, I doubt very much I could experiment with the detail required for the 45deg transition as shown here (ignore the little spike on the corner tile). With Onshape I was able to setup multiple configurations for different approaches to the corner transition, as well as offsets to shift the whole pattern along the 22.5deg corner midline to left/right/center justify the tile pattern in the hallway and see how that affects doorways etc 50ft away.
With this setup, we can, in real time (ignoring the render delays), adjust during a design discussion to see what works best. FWIW, slate | iteration 4 has the full floor/tile plan. (some configurations are broken as we started ignoring ones we didn't like and made random breaking changes to the surrounding parts).
Anyway, thanks again all. The community makes platforms like Onshape awesome.
Re: AS/NZS Structural Steel Onshape Material Library
Hi @Oliver_Couch I'm very new to analysis in OnShape and this is the first post I've ever read. So just wanted to say thanks for your efforts here - amazing and so useful. I'm really appreciative.
Cheers,
Carl.