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Re: Adding non-geometry items to BOM's
Re: New Custom Feature: Animate
I have to agree with @ben_partouch , this is both amazing and clearly needs to be a real piece of functionality. This is much better than nothing, but anyone doing animation is going to want to be able to drag break points around on a timeline much more graphically. It's nice to be able to control things in real physical values (e.g. m/s and m^2/s), but visually controlling things is often preferred. Being able to drag the assembly directly and record a position and then have Onshape animate between those positions would be a much more typical approach.
I'm also surprised that the ease-in ease-out is only rounded for linear motion. It's probably good enough for basic animation, but if you look at 3D animation tools or motion graphic tools, there are typically a large number of ease-in/out options.

Re: New Custom Feature: Animate
This is amazing. So creative and manipulative in the good sense of the word.
But at the end this is very not OS to me.. It's a lot of work for something that clearly needs to be much more automated and native in it's own studio.
Looks like you guys are almost there anyway 😉.
Thanks for sharing this!
New Custom Feature: Animate
This custom feature expands on John's method and adds a level of automation. Below is a tutorial video showing all the steps to animate a UR Cobot, from building the animation timeline to adding the relevant gear relations in the assembly. Apologies for the length of the video, but it does go into a lot of detail. Please leave any comments or suggestions below.
Animate - Custom Feature: https://cad.onshape.com/documents/8afc165187d023c4d83554ff

How can I achieve such a contour?

Re: How can I achieve such a contour?
Evan_Reese said:My first thought was to use the Sculpt Face custom feature, but I don't think you'll get enough control. You may want to instead create a bunch of guide geometry and use the Fill feature (set the guides to "sampled"). I used sketch geometry to place where the flats are for the "feet", and I used my 3D Points custom feature to control the shape in between those. Here's an example of that. If neither of those gives you all of the control you want it'll have to be modeled in patches most likely.
You are the man! Thank you! I´ve never used the Fill Feature.