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Re: Watermark in drawing template always in front of drawing views
Hi, we had the smae problem, we asked support and they told us they will let us know when fixed
Re: Watermark in drawing template always in front of drawing views
Hi, we have the same problem, we tried all possible workaround without any success. We opened a support ticket, if we get any good solution we will share the info with you.
Watermark in drawing template always in front of drawing views
When creating a drawing template with a watermark, the watermark picture is always placed in front of all drawing views.

Even if I send the picture to the back and move it to the border in the template, as soon as I use the template in my drawings, it gets sent to the front. I have to unlock the border manually, send the picture to the back an lock it again directly in every drawing. As soon as I update the drawing, the picture gets send to the front again. I would consider this a bug, since there is no case where the current behaviour makes sense.
Does anyone else have this problem?
Thanks!
Re: Can someone explain what is happening here?
That operation confused the core and resulted in geometry which fails to be tessellated for rendering. Hope we can recognize such behavior as an error and fail the feature instead of presenting this sort of picture.

Re: Improvements to Onshape - November 22nd, 2024
Love the new flatten feature, I would love to see edges show up in .DXF for fold lines and stuff.
Re: Improvements to Onshape - November 22nd, 2024
The flatten looks great. I am looking forward to using it.
Re: Improvements to Onshape - November 22nd, 2024
Flatten surfaces, one small step. Next step flatten cone's etc.
Export to SVG
Next step import SVG???
In 4 week's it is christmas ???
Re: Improvements to Onshape - November 22nd, 2024
Big plus with sketch profile inspector.
With the launch of flatten surfaces does this mean we are getting closer to the release of sheet metal loft??? crossing fingers……..
Re: Improvements to Onshape - November 22nd, 2024
My thoughts exactly. It seems like this functionality could converge on something like a mix of sheet metal flat view and UV unwrapping for texture mapping. I could certainly see a "Flatten" feature that behaves like the sheet metal feature, and would open up a lot of modeling power. This could also make complex decals possible across multiple surfaces of any kind. I get that this is likely an order of magnitude more work to do though, and I'm very grateful to get the flattening we see today.