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Best Of
Re: How do I resolve this ?
You only need half the sketch to do a full revolve.
Re: cad.new no longer working
Looks like this has been fixed. I think I noticed it was working a few weeks ago. Good turnaround, thanks team!
Re: Sheet metal performance best practices
Interesting. For some reason I was self-insisting that I keep those flat patterns valid. Ironically though sendcutsend lately has been vomiting on STEP and I've had to use flat patterns with them.
Re: Sheet metal performance best practices
After onshape added "Insert entire Part Studio as rigid" and "Add mate connector to instance origin" I have been moving away from derived parts. The other day I realized I was back in assembly camp after so many years and posted this to my X.
The realization really hurt, but it was true for me and closed an era for me.
I also think onshape are themselves pushing back into this direction considering the recent restrictions and warnings they've put on derived.
I don't want to go back to the old fashioned single part files but finding the balance is very difficult.
Re: Sheet metal performance best practices
I have to scope the holes so they don't interfere with other parts. The holes are all either single scope on the sheet metal or two flanges.
Re: How to name sketches created in featurescripts?
Cannot be done. Please create an improvement request.
Re: How can I query the faces that highlight when I pick a feature?
Thanks once again, Caden! I've not given it a test yet, but wouldn't this only get the most recent one? I'm trying to have a FeatureList param and query the faces for those features. I was hoping to have a "Features" mode in my recently released Thread Decal feature.
How to name sketches created in featurescripts?
var sketch1 = newSketch(context, id + "sketch1", {
Re: Order of split body parts
The box method can work, but I have a hunch there's something better. Here are some untested ideas:
Since you're splitting with planes perhaps you can add a qCoincidesWithPlane() or qInFrontOfPlane() to your loop, then append that query to an array as you go.
qSplitBy() should return both of the new split parts. You might need to use qIntersection() with the method above to return only the one body you're after.
Failing that, you might look into evRaycast(), which I think returns things in order.