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Camera placement in a specific point inside the model
Hello
I am doing a viewing angles analysis and I would like to use onshape for this purpose. I am looking to afeature similar to solidworks where I can place a camera on a specific point inside the model, define its pose and lens properties and get the view of what does the camera sees.
The equivalent feature in solidworks is the following:
How to do the same action in onshape?
Re: Getting an axle to follow a path
The trick is to use edges with the tangent mate. not surfaces. So you might need to modify something so that you have 1 edge that can touch an edge path.
https://cad.onshape.com/documents/8b3a0843e085d0b48d421d9b/w/f7454d3ea7cd30135bb01453/e/ed7c48e088ad7ed17eb817dd
MDesign
Re: How to proceed with complicated cylindrical shape in part
There are a few ways to make that cylindrical shape. I recommend doing a cut out from the side view which would involve a sketch and an extrude or two. This would generate the pocket as well as the flat area that the cylinder shape goes into. To get the cylinder shape, just create a sketch with that shape, then use the Revolve feature to create the cylinder.
Another way would be to Loft between two different shapes.
Or you could just use the Fillet feature on what you already have:
https://cad.onshape.com/documents/6c3d0b8f1bbadf81b5cb7e3d/w/616ce62407462adc6cd7abd5/e/6278b04ae…
Re: Sketch is not contrain
It's very hard to solve this without access to a public document, but…
I can see that there's something done with offsets. If you've trimmed them, sometimes you're left with stray points which may be coincident with other vertices, but without being properly constrained. I would look carefully at each vertex and see if there's more than one point there.
S1mon
Re: Sketch is not contrain
It looks like offsets might be involved. If you’ve trimmed them, you could end up with stray points that overlap with other vertices but aren’t properly constrained. I’d carefully check each vertex to see if multiple points are in the same spot.
Re: how to put the cubes together in assembly?
the cubes? where are the cubes coming from?
in assemblies, you could rearrange cubes with fastened mates. one mate should do (edge to edge, face to face, doesn't matter).
but it seems more logical to draw one cube and create linear patterns… rather than rearranging cubes that come from elsewhere?
Re: Improvements to Onshape - March 13th, 2025
Can we get the cosmetic threads to generate a matching shader in Render Studio next (also needed for all "standard parts" that have threads)?
It's a bit jarring to have all fasteners show up as smooth "rods" in Render studio (and not exactly trivial to create something realistic looking either)!
Re: How do I make a faceted cylinder design?
It's actually not my feature (I'm not mathy enough to code this yet). It's by the brilliant and prolific @Konst_Sh
Re: How to join two parts in Assembly into one part (for 3D print)
Easiest option Just select the parts you want to export as one and turn off this setting 'Export unique parts as individual files'. This will create a single STL file with all parts arranged as you have it in assembly.
MDesign







