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Re: Need some help with being efficient.
From where you are now, draw a box to represent the mating surface, and make it flush with the back. Then use the boolean>subtract tool, and subtract the holder from the mount. It will make slots in the negative shape of the tangs.
After you do that, move face on either the tang or the slot to make sliding clearance. Otherwise, the parts will never fit. I'll assume you are 3D printing this. If so, move face .015" as a start, and see how that fits when you make a test print of that localized area.
Re: Need some help with being efficient.
If efficiency is a goal, I'd say most of the features (mostly fillets) would be unnecessary if the method was approached differently.
The shape of the right-angled base piece, including the dovetail like rails, could be created with one sketch and one Extrude/Symmetrical. Another sketch on the proper face of that part to define the curved arm that goes toward that spindle and then an Extrude/Remove of portions of that sketch to create the shape. Lastly, another sketch and a Revolve to create the spindle.
- Scotty
Re: Part Studio
Removing a part by deleting it will always retain the sketches: Something else might be built on these, too! If you want to remove all of it, you'll need to start with the earliest element that was used to build the part (in most cases the sketch) and delete that. Then all other features built upon that will become invalid and turn red in the tree. Delete these, too. BUT BE AWARE that this will kill all other parts sharing the same features! That is why they are not deleted the usual way.
Re: Hole to Slot (new featurescript)
thanks @EvanReese. I figured it out. perhaps there's a smarter/quicker way, but this works:
in V9 drag selection multiple faces for one hole can be selected so drag selection is enabled
Re: New Video: Wood Rack Tour 🪵🪓
Good video!
I did a "Catio" in Onshape a while back but my model was definitely more "messy"!
Re: What tool to merge multiple small faces into a larger face at a defined offset distance
Awesome, I've got it up and working. That is a great tool. Thanks so much for sharing, it'll make my life way easier.
Re: Need some help with being efficient.
Regarding efficiency: Here is how you can do it in 6 features:
https://cad.onshape.com/documents/cf959671c75e79afd37ce6d6/w/1dec3a0f2b34bea075…
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Technically you could do this part with two features if you use a custom feature. Well you could do it in one if it were made for this, but Intersect Views is a generic custom feature I made for things like making parts from old drawings that have a at least two drawing views.
https://cad.onshape.com/documents/cf959671c75e79afd37ce6d6/w/1dec3a0f2b34bea075ac5…
Re: Render Studio Custom Appearances
You can now "import" appearances from another render studio. I've created a document in my "admin files" with some render studios where I import appearances for later re-use.
Not as "clean" as a real library system but it works reasonably well to save and retrieve appearances as you can a pick and chose which ones to import between studios.
Re: Hole to Slot (new featurescript)
thanks for the feedback and suggestions.
@S1mon, I was using the standard QueryFilterCompound.ALLOWS_DIRECTION, which doesn't include the mate connector, so I added that. It makes it a lot easier to create an angled slot, so it's a significant improvement.
BTW I found that the accompanying 'extractDirection' immediately processed the mateconnector as expected.
@ilya_baran: could the queryFilterCompound.ALLOWS_DIRECTION be updated to include bodytype.mateconnector?
I also found out the underlying operations don't support active sheet metal parts, so I disabled selections there.
so these are improvements included in V6
@EvanReese Multiple holes is indeed a neat idea. the pre-processing and the forEachEntity will be bit more work though.
Re: Dividing a Bowi
Take a look at the feature tree, and move the grey bar from the bottom up to the respective feature to see what happened:
The first three (Container Sketch, Depth Extrude and Shell Extrude) are yours.
You can use the rollback bar to go through the steps: I made a sketch of the cross section and the centerline. Then I rotated that sketch around the axis, creating a surface with a thickness as an option. Next, I sketched a line to define the upper linit of the rib, then used the rib tool to create it, including a dratft option. That gave me one intersection. I replicated this intersection 4 times by using the circular pattern tool. I added the small fillets at the end (i though Ishould have added them only to the first rib, in fact, and then incude them in the pattern, but that did not work. So adding the fillets later is but a workaround for a possible bug).
You should probably go though the basics of the learning section: Click on the little head-with-gears-in-it-icon at the top right of the Onshape-window.