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Best Of
Re: NEW Custom Feature: Thread Decal
First I would like to say this is a pretty neat concept. I thought it is really cool. Great job @EvanReese
I tested this, the decal does appear but only in one location. This is an id issue. You will need to update the FS line 136 to be something like "……. createCylindricalDecal(id + "decal" + i +j, ……." where "i" is the threadCount and "j" is for each unique hole (new variable in upper for loop).
Now this will bring in a stack of decals for each hole in the render studio. The new issue is that once you get to the render studio, the render studio doesn't know to modify the decal nor does it seem to know how to pattern the decal in the hole.
So here I have a larger hole and the decal does not wrap all the way around the hole. I haven't found anything yet that will replicate the FS.
Re: In-context modeling feedback loop – am I doing it wrong?
Generally creating multiple parts in a single part studio is the more efficient option. However it doesn't necessarily have to be everything in one part studio. It can make sense to split things up a bit and use some of the "top down" techniques like derive features with layout sketches/reference geometry. I would recommend checking out the top down courses if you haven't already:
Regardless you want to generate an assembly where you add all the fasteners and check the fit and not "pattern" parts in a part studio.
Instead of throwing thing randomly in an assembly and using contexts, say you have a circuit board, you can import that, create a sketch with the mounting holes and add some reference locations in that sketch (or others) for mounting bolts etc. You can then derive that sketch into you part studio(s), as well as insert it into an assembly. This way you can control the location of the bolts in the assembly by editing the sketch and it will update "live" in both the assembly and your part studio. You can open the assembly and part studio in different browser windows to see all of it at once.
Another way to put it. Don't start with the assembly, start with "reference geometry" (could be sketche(s) or even some simple solid shapes) that has the overall/key dimensions of all your the parts in your assembly and use that to drive things in both assembly and parts studio(s). See:
Re: Can't find someone's awsome previous post
Possibly an on-shape tech tip post?
Here's a webinar on top down design:
https://learn.onshape.com/learn/video/top-down-design-techniques-in-onshape
Re: Render Studio Galvanized Steel Sheet
Yeah the built-in "Zinc Galvanized" is only good a representing a hot dipped part but galvanized sheets are way shinier.
Using the flake noise pattern for the roughness looks great (I'll have to remember this)!
Re: Rethinking SolidWorks
I think you should ask the sales rep you already talked to, to refer you to the right person.

Re: Sheet metal performance best practices
I guess one of the most important factors in wanting them in one part studio is because of all the connecting rivet/fastener holes?
In case of each part its own studio, you'd have to have one part leading the hole positions, and then create a context for each other part to create the accompanying holes in the other parts. Not ideal either.
I've yet to find the ideal way of working for sheet metal assemblies as wel, so just joining the thread
That was the only thing I sometimes mis Autodesk Inventor for: bolted connections created a chain of fasteners and the proper holes in all parts all from the assembly interface.
This would be awesome in Onshape as well! anybody aware of an improvement request for such a solution?
Re: CAM for sheet goods/routers, what do you want?
I know it's been a WHILE, but we are taking another at the possibility of bringing Fabber to Onshape.
We had done some preliminary work on it several years ago, and for a variety of reasons we had to go in a different direction.
There's a small chance we might resume development on Fabber in Onshape again… I am curious what the interest level would be if we did?
Re: Improvements to Onshape - December 13th, 2024
@bryan_lagrange Maybe it was all a misunderstanding:
Re: Trouble with loft not lofting
if you check "connections" you'll see more of what it's trying to do. (and how that's not going to make proper geometry.)
you can even match connections and get it working (I doupt whether this what you're trying to achieve):
but it would be better to keep you outline as simple and clean as possible, and add details further down the model like this (see V2)
(I have no idea what shape you're trying to achieve, I'm just guessing here).
New Custom Feature: Slot
I'm sure there are plenty of slot custom features out there. Well, here's another one. Creates straight or arc slots with counterbores, chamfers and works with sheet metal.