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Sketching in strange places

I am finding myself at times needing to have a sketch plane where no convenient face exists.
I have been doing a cumbersome work around by creating a cube, then transforming to the correct location and orientation and then starting a sketch with the face of the cube as my sketch plan.
This feels very cumbersome.
Is there a way to do this better?
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Answers

  • mahirmahir Member, Developers Posts: 1,309 ✭✭✭✭✭
    edited September 2016
    Can you not create a plane where you need it? Planes can be offset, rotated, created parallel at a point, etc. Worst case, you would have to create 3 extra features total: a location sketch, construction plane, orientation sketch, final plane. In most cases you can likely get away with 1 or 2 extra features aside from the goal plane itself.
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