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Creating ribs from lines rather than sketch entities?

I'm working on a project that needs a bunch of ribs in irregular locations. All of them need to come from lines on the same transform/copied part, but they are kind of all over the place.

Is there a better/easier way to get a rib from a line (intersection of two faces) than creating one plane per instance just to draw that one line for a rib?

Sample (I need ribs from the highlighted section to the next face):


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