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Pattern tools lag... Is that my machine or Onshape fault?
linas_dungveckis
Member Posts: 4 ✭
Hi,
I made wire mesh with linear pattern tool, it regenerates, but it takes few minutes to regenerate after every change i make...
The same is happening with face pattern tool.
When i supress linear and face pattern features, Onshape runs fast again.
Anybody experience the same?
Thanks!
Win 8, Chrome, 2.2 Ghz, 4 gb RAM, dedicated video memory 128 mb, shared - 2Gb.
I made wire mesh with linear pattern tool, it regenerates, but it takes few minutes to regenerate after every change i make...
The same is happening with face pattern tool.
When i supress linear and face pattern features, Onshape runs fast again.
Anybody experience the same?
Thanks!
Win 8, Chrome, 2.2 Ghz, 4 gb RAM, dedicated video memory 128 mb, shared - 2Gb.
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Best Answers
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Can you please post a link to your document so that someone can take a look? Depending on what changes you're making and the graphical complexity of the scene, some slowness could be "expected" or "unexpected". For example, when you change a pattern instance count, it's expected that the pattern will have to take a bit of time regenerating (depending on the pattern complexity), but if you add a fillet after, say, a face pattern, if that's slow, that's likely a bug on our side.Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc1
Answers
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5
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Can you please post a link to your document so that someone can take a look? Depending on what changes you're making and the graphical complexity of the scene, some slowness could be "expected" or "unexpected". For example, when you change a pattern instance count, it's expected that the pattern will have to take a bit of time regenerating (depending on the pattern complexity), but if you add a fillet after, say, a face pattern, if that's slow, that's likely a bug on our side.Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc1
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Keep in mind that feature patterns take much longer to regenerate than part or face patterns. Part patterns aren't always an option, but it's usually more efficient to pattern a separate part/body and then do a boolean union afterward.0
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ilya_baran said:Can you please post a link to your document so that someone can take a look? Depending on what changes you're making and the graphical complexity of the scene, some slowness could be "expected" or "unexpected". For example, when you change a pattern instance count, it's expected that the pattern will have to take a bit of time regenerating (depending on the pattern complexity), but if you add a fillet after, say, a face pattern, if that's slow, that's likely a bug on our side.
Thanks shashank_aarya, the test shows my pc is ok, but only at the very left side of the performance bar... I need to check the same tasks on other pc.shashank_aarya said:
ilya_baran, this is exactly when i am waiting (For example, when you change a pattern instance count, it's expected that the pattern will have to take a bit of time regenerating
And here is my document link.
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Yes, it's bloody slow. I'm trying to make gauge marks on a measurement tool (which will have a bar magnifier so that users can achieve good resolution, repeatably). I used pattern tool to make primary gauge marks. Then there's a secondary gauge marking (4X magnified) which the bar magnifier will magnify to 10x final.
The patterns went down okay, and I was even able to copy/paste one pattern to another edge then change it's spacing (nice!), but when I go to edit the starting point, no beuno
In the end I had to just delete the secondary pattern and rework it, which I seem to do a lot in OnShape. Can you guys please dumb down these really manually intensive processes for us occasional users?


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