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Pattern tools lag... Is that my machine or Onshape fault?

Hi,

I made wire mesh with linear pattern tool, it regenerates, but it takes few minutes  to regenerate after every change i make...
The same is happening with face pattern tool.

When i supress linear and face pattern features, Onshape runs fast again.
Anybody experience the same?

Thanks!

Win 8, Chrome, 2.2 Ghz, 4 gb RAM, dedicated video memory 128 mb, shared - 2Gb.

Best Answers

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    ilya_baranilya_baran Onshape Employees, Developers, HDM Posts: 1,178
    Answer ✓
    Can you please post a link to your document so that someone can take a look?  Depending on what changes you're making and the graphical complexity of the scene, some slowness could be "expected" or "unexpected".  For example, when you change a pattern instance count, it's expected that the pattern will have to take a bit of time regenerating (depending on the pattern complexity), but if you add a fillet after, say, a face pattern, if that's slow, that's likely a bug on our side.
    Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc

Answers

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    ilya_baranilya_baran Onshape Employees, Developers, HDM Posts: 1,178
    Answer ✓
    Can you please post a link to your document so that someone can take a look?  Depending on what changes you're making and the graphical complexity of the scene, some slowness could be "expected" or "unexpected".  For example, when you change a pattern instance count, it's expected that the pattern will have to take a bit of time regenerating (depending on the pattern complexity), but if you add a fillet after, say, a face pattern, if that's slow, that's likely a bug on our side.
    Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc
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    mahirmahir Member, Developers Posts: 1,291 ✭✭✭✭✭
    Keep in mind that feature patterns take much longer to regenerate than part or face patterns. Part patterns aren't always an option, but it's usually more efficient to pattern a separate part/body and then do a boolean union afterward.
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    linas_dungveckislinas_dungveckis Member Posts: 4
    Can you please post a link to your document so that someone can take a look?  Depending on what changes you're making and the graphical complexity of the scene, some slowness could be "expected" or "unexpected".  For example, when you change a pattern instance count, it's expected that the pattern will have to take a bit of time regenerating (depending on the pattern complexity), but if you add a fillet after, say, a face pattern, if that's slow, that's likely a bug on our side.

    You can check here whether your machine is compatible or not. 
    https://cad.onshape.com/check

    Thanks shashank_aarya, the test shows my pc is ok, but only at the very left side of the performance bar... I need to check the same tasks on other pc.

    ilya_baran, this is exactly when i am waiting (For example, when you change a pattern instance count, it's expected that the pattern will have to take a bit of time regenerating :)

    And here is my document link.
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    Nickolas_LockardNickolas_Lockard OS Professional Posts: 36 ✭✭
    edited March 2017
    Yes, it's bloody slow. I'm trying to make gauge marks on a measurement tool (which will have a bar magnifier so that users can achieve good resolution, repeatably). I used pattern tool to make primary gauge marks. Then there's a secondary gauge marking (4X magnified) which the bar magnifier will magnify to 10x final.

    The patterns went down okay, and I was even able to copy/paste one pattern to another edge then change it's spacing (nice!), but when I go to edit the starting point, no beuno :(

    In the end I had to just delete the secondary pattern and rework it, which I seem to do a lot in OnShape. Can you guys please dumb down these really manually intensive processes for us occasional users? :blush::blush::D

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