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Re: Assembly Mates with Subassemblies are driving me crazy - what am I doing wrong??
Hi Dave,
Just stick with it, once you'll get the hang of it, it's really not that hard.
A sub assembly that is not fully constrained to itself, will also not be when loaded into a parrent assembly. It will remain loose.
when the subassembly is in the correct position internally, create that group IN the subassembly level.
the only thing that changes from the subassembly when loaded into the parent is the fix. so in the subassembly, feel free to fix one part, group the rest to it and see in the part tree that all parts are now no longer movable.
then within the parent assembly, the subassembly will behave as one fixed group of parts.
@S1mon : completely agree with your cross section issue. I sometimes load this part into the assembly and fix it to the origin:
feel free to use it..
Now with configurable size…
Re: [ANSWERED] Create lobed knob / Sweep along "wavy circle"
I would always strive to create only one section of this geometry, cutting off excess if required, and putting that in a circular pattern. that is definitely the way to go.
That way if you add a fillet to the edge, Onshape only has to calculate that once and can just copy afterwards.
perhaps a loft with a path is the way to go for spanning the gap between two 'straight' sections.
Re: Extrude and Scale at the same time?
Hello Keith.
"fill between two sketches" operation is often accomplished with the Loft tool. - Scotty
Re: Moving multiple items in a sketch from one point to another all at once and snap to destination poin
Re: Moving multiple items in a sketch from one point to another all at once and snap to destination poin
As Nick has suggested it may not be necessary to move your sketch entities to another plane but if for some reason it is necessary, you could create another plane, create a sketch on it and use the Use tool to capture whatever sketch entities are needed. - Scotty
Re: How do cutting patterns which go over the model?
@dominik_panas , try turning on the "Reapply features" checkbox in the Linear pattern dialog
Re: Render Studio - why is it so slow recently?
From my experience, the thing that's causing face appearances to be used when they shouldn't is that the hit area to select a face is orders of magnitude higher than that which would select the whole part. This seems like the opposite of what should be happening. Other CAD tools have selection filters for different types of geometry or levels of structure. It would be a big change to do this in Onshape, but the selection method for setting appearances in part studios is also very different than it is in RenderStudio. I'm not sure what the right answer is, but it definitely took me a while to figure out the right technique to apply appearances to parts, not faces, and it still provides no joy. It's way too twitchy.
