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Re: how to aligne a surface "around" an object
Not totally clear on what you mean, but you might be looking to do a boolean subtract.
Re: how to aligne a surface "around" an object
No need to apologize 😊
Maybe a split then thicken?
Re: Transitioning from Waterfall to Agile with Onshape: Experiences and Insights
There are a few Onshape success stories talking about their Agile work flow. The most impressive I've seen is Ocado - they are doing some really cutting edge stuff with their hardware development.
https://www.onshape.com/en/resource-center/videos/ocado-technology-uses-onshape-to-boost-agile-product-development
1. Software concepts (like Agile, branching development, CI/CD pipelines, etc) are slowly making their way into the hardware world and as a consultant I'm seeing them become more common. I am getting more requests for things like CI/CD pipelines, which are parts of the process that are really only possible with Onshape.
2. Most changes I see happen on a "project" time scale. Companies will start with a single project with the new method, one with either lower stakes or a bit more wiggle room for timeline - work out the kinks, and then slowly push out to all new projects. If you are a company with 2-6 month projects, you'll adopt much more quickly than a company with 4 year projects (its like inertia - but business practices).
3. Theres always resistance to change, a key factor is having someone become a "champion" of the change. That key moment is someone in the company getting that spark and taking action.
I totally agree with you that moving to Onshape can be a "mindset shift". There are some process changes that are only possible with things like FeatureScript, Branching versions, the API etc, and it requires seeing Onshape's value as more than just another CAD. I get really excited when I meet with companies who have this vision and are using it to accelerate forward. Based on your questions - sounds like you have a vision.
Re: Get multiple vertices from a query
You need to use evVertexPoint to get the coordinates for each vertex.
Re: Query filter MeshGeometry.YES not working
Just following up here for posterity. After looking at the Constrained Surface code in the standard library, it seems like we can filter out non-mesh geometry with !AllowMeshGeometry.NO which is what I was going for.
Re: showing thread in a tapped hole now!
”hangs head in shame”
Really should look more at the update announcements, thanks for the link!
Re: Angled hole
Use a mate connector for your sketch plane. Then angle the mate connector.
Onshape versus Blender.
I have recently worked on a project reconstruction of a historic Bask rock drill Made in1960. It is the first as we know mechanical drill rig. Modeling are made with Onshape. And animation made in BLENDER.
I have exported Collada files to Blender. It works perfectly fine. Blender is a little bit "clunky" but very powerful.
The incredible Bask joba drill rig
https://www.youtube.com/watch?v=LhS2B_5mS84&list=PLkeQjKNwm49l2r4_xAoLKGbPm2cHsJSKZ&pp=gAQB









