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A proposed workflow for top-down modeling
caradon
OS Professional, Mentor Posts: 300 PRO
The concept of Part Studios to develop several parts as multiple bodies is a very powerful one.
However, keeping track of different bodies and associated features can become quite difficult on more intricate designs.
So here's a workflow I propose. Central to this idea is the ability to publish parts and geometry from a Part Studio to other Part Studios.
However, keeping track of different bodies and associated features can become quite difficult on more intricate designs.
So here's a workflow I propose. Central to this idea is the ability to publish parts and geometry from a Part Studio to other Part Studios.
- Block out the main components with proper relationships and parameters in the main Part Studio.
- Set the main Part Studio to Layout (or Skeleton) mode, so that it cannot be used directly in final design and assemblies.
- Consider the parts created as references for what will be the final parts.
- Publish parts (and references) to new Part Studios to complete and detail the design of each part.
- This process can be repeated on 'sub parts' for very intricate designs.
- much clearer references
- impossible to create reference loops
- harder to get into 'out-of-context' situations
2
Comments
I'm trying to find out wether Onshape is capable and suitable for very large asembly modeling like buildings using top-down modeling techniques, .. and then I came across your post. I would like to learn more about your suggested workflow as it seems to be a robust method with a structured workflow allowing for both parametrisation and modularization (for example equation and sketch driven wall, floor and roof modules) and that can be scaled up to large models. It is also essential that the models can be duplicated and reused over and over. Can you elaborate more on the workflow? Maybe you have any examples I can look at?
Best regards,
Per-Anders Daerga
New to Onshape