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In-Context Modeling of Linear Pattern

mark_proulxmark_proulx Member Posts: 31
I'm modeling a portion of a home structure.  I need to punch a hole through several courses of siding to accommodate a window.  I modeled the first siding piece in a Part Studio and inserted it into an assembly.  I then, within the assembly, created a linear pattern for the other siding courses.   I would now like to punch a hole in the siding to accommodate the window opening.  Is this possible, or must I model each course of siding as a part and modify each in context?  I've attached a photo to clarify the situation.  Thanks in advance for any assistance.

Comments

  • owen_sparksowen_sparks Member, Developers Posts: 2,215 PRO
    I believe you need separate parts as an edit in Context will affect every instance of that single part that you've used.
    Owen S
    Production Engineer
    HWM-Water Ltd
  • lanalana Onshape Employees Posts: 452
    you could create a version at this state and branch for different cuts. Change corresponding instance references to the version or corresponding branches, then cut in context on branches. 
  • mark_proulxmark_proulx Member Posts: 31
    Okeydoke. Thank you.
  • Cris_BowersCris_Bowers Member Posts: 239 PRO
    edited October 2018
    I may differ from a lot of users here, but I model almost my entire assembly in the part studio, including patterned instances of the same part. This is especially true when I'm using the Beam Feature Script, which I would be using if I was modeling the home structure. The reason is I often have features that end up putting holes in, splitting, or cutting those patterned or duplicated instances which makes many of them unique parts. After I have finished modeling I will do a mass delete of all non-unique/duplicate parts.
  • Marc_MillerMarc_Miller Member Posts: 52 ✭✭
    I agree with @Cris_Bowers here.  I would do a linear pattern of the siding in the part studio and then Boolean out the window opening.

  • mahirmahir Member, Developers Posts: 848 ✭✭✭✭
    Ditto on @Cris_Bowers thought. You can always delete the non-unique parts in the part studio and then pattern only those parts in the assembly.
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