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Props to Philip et al. for the Turbocharge Tips & Tricks Webinar

Doug_JonesDoug_Jones Member Posts: 13 PRO
Thank you @philip_thomas for putting that together.  Very helpful - the best tips-video we have seen to date.


  • owen_sparksowen_sparks Member, Developers Posts: 2,284 PRO
    Production Engineer
    HWM-Water Ltd
  • chris_winters404chris_winters404 Member Posts: 37 PRO
    @Doug_Jones isn't the only one. I work on a chromebook and that webinar gave me awesome tips and processes to make regeneration times a snap. Thank you @philip_thomas and the rest of the Onshape crew for doing the studies and applications to make our work even smoother.
  • philip_thomasphilip_thomas Member, Moderator, Onshape Employees, Developers Posts: 1,280
    edited November 2018
    You guys are killing me, but thank you :)
    Let me know what additional topics you would like us to present. 

    Keep spreading the good word and know that the hard working guys and gals back at HQ are working hard on your Xmas gifts! :)
    Philip Thomas - Onshape
  • kim_salmonkim_salmon Member, Onshape Employees Posts: 5
    Did Philip pay you to say this?  ;)
  • owen_sparksowen_sparks Member, Developers Posts: 2,284 PRO
    edited November 2018
    Did Philip pay you to say this?  ;)
    Nope, but we're hoping we can embarrass him sufficiently into bribing us to be quiet with Onshape T-Shirts and Coffee Mugs  ;)
    Owen S.
    Production Engineer
    HWM-Water Ltd
  • samuel_hollandsamuel_holland Member Posts: 30 PRO
    edited November 2018
    Video Link:

    - Turn off "match pixel density on high resolution displays" in your Environment profile settings (My Account > Preferences)
    - When sketching on the face of an imported part with lots of geometry it is sometimes beneficial to do a 0 distance offset plane and sketch on that plane to prevent the program from lagging. This is because the program will not try to automatically select edges and vertices of the existing geometry, although you can still do this using sketch constraints if needed.
    - Keep part studios small and only for interrelated geometry. (This one is still tough to figure out for me)
    - Add variables inline in the feature tree instead of at the top. They won't need to be recalculated each time
    - Put "expensive" features as close to the top of the tree as possible. It won't need to rebuild as often.
    - Face patterning is much faster than feature patterning because it is not recreating an instance of the feature each time.
    - If a feature pattern is required for some reason, un-checking the "apply per instance" will speed up rebuild. Can't be done for all geometries though.
    - Changes need to propagate through derive chains and can add up. 
    - Derive can be used to break up a long feature tree if you reference versions of derives. (Watch this:
    - Use master layout sketches and derive into other parts to reduce burden and share geometries using Top-Down method
    - Don't duplicate identical parts in part studios. It messes us assembly BOMs. Add extra instances in assembly
    - Only derive ONCE from each part studio (don't select individual components from a part studio. Onshape still brings everything in first)
    - Own Sketch custom feature  allows you to use hide/show individual sketches of a derived part
    - Can force lower resolution tessellation to reduce regeneration time of bodies for complex parts. Leave at auto for simple parts
    - Each 'first use' of a configuration requires a rebuild of the part studio. Be careful if using large numbers of configurations. Onshape is working on it!
    - Changing a sketch or feature in a part studio requires rebuilding of configurations. Switching does too. They're looking to fix this soon.

    - GOLDEN RULE: Wherever possible, reference a version or a revision of a part studio. RMB - Change to version - Select Version (Requires a version to be made first). Can always update to latest version to pull in changed files. Its better to use revisioning if you have the ability to 

    We started to do this for our team but it quickly gets old having to update to latest versions for derives. It seems more like a hack than a good workflow. 

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