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How do I bend this tail hoop up, let's say, 10 degrees...

I'm trying to model this specific arear of my motorcycle frame so I can create a model in Onshape for a custom seat, seat pan, rear seat cowl, and electrical tray for under the seat with attachment points for everything. See picture at bottom of the page to see the area of focus that I'm trying to recreate. 

My question: I learned how to use the sweep function and modeled the part of the frame where said items of interest live. How do I bend the rear tail hoop ~10 degrees towards the front plane? I did my darnedest to draw a scribble on my screenshot to clarify my question.

Second question: On the crossbar in the middle intersecting the origin, I had to shorten the bar "artificially" because when it was true to sketch coincident points length, the tops of the tube stuck out above the tube perpendicular that it's intersecting. Note the pink semi-circle trying to clarify what I mean of the area where it would stick out before I shortened it. Since I plan on eventually trying to build the entire frame in Onshape, is there a more fluid way to connect intersecting tubes?

-Nikolos



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    nikolos_ricenikolos_rice Member Posts: 4 EDU
    edited September 2019
    Thank you! I got it!
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