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worldToPlane not projecting point correctly onto plane surface

simleeksimleek Member Posts: 3 ✭✭
I've been working on cutting a ratchet into a body, and it works well on the front face, but as soon as I place it on a non-90 degrees face, or non-front face, the center point moves to an unexpected place and the ratchet explodes.




(The origin should be circled in red.)

I've read some other posts about this, but couldn't figure it out. I'm not sure if the xy origin of the plane is off for some reason, if the projection isn't following the plane normal, or what.

Here's the document: [link].

Comments

  • simleeksimleek Member Posts: 3 ✭✭
    Never mind, I fixed it.

    Every single sketch on that face needs to be created with newSketchOnPlane, not newSketch.
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