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Better way to make a whiffle ball?
josh_smith_
Member Posts: 2 EDU
Hi, I'm relatively new to Onshape and I wanted to practice by making a whiffle ball.
I know how to make the holes manually by making individual planes and extrudes that way, but I was told there was a faster way to do this.
Does anyone have advice for me here?
I know how to make the holes manually by making individual planes and extrudes that way, but I was told there was a faster way to do this.
Does anyone have advice for me here?
0
Answers
https://cad.onshape.com/documents/fea0a295b6f2388eab0056ee/w/9f0eb951ae3207c263fc6830/e/5ef1747f709c0342086d293b
I would imagine Josh is scratching his head right now
Don’t blame Josh for this model. I was the one that did it — LOL
I like the idea of using the construction line for the diameter, but I don’t always draw my construction lines with clean ends. Sometimes I run the construction lines long purposely. It’s sometimes easier to select the long or ragged end of a construction line when a model starts to get a little bit busy at the core
You can always click on the outer most points of a 180° arc and come up with a diameter too. And you can do what I did shown in the picture below — just divide the diameter by two for the radius, when doing the input. Simple enough even for someone like me
But if you had no drawing made up and you were gonna show somebody the Part Studio, it might make better sense to dimension the diameter and not the radius. So you do have a point with regards to this
Good point about implicit mates. Unfortunately, we don’t have those on the iPhone where I modeled this
The modeling approach is a matter of keeping it simple for someone obviously new to the program
1) Make a sphere
2) Make a hole
3) Pattern it
Basic straightforward stuff that’s easy to modify
The original wiffleball only has eight holes
So If a person held one with all the holes on top — the bottom part is not going to be symmetric. There are no holes on the bottom. That’s why the pitchers in the video at the URL below are able to make the ball bend like Beckham. Actually better than Beckham
As to efficient patterning — the iPhone doesn’t have the clock that shows how long a part studio takes to regenerate
I thought I heard that FACES is the fastest at patterning. Maybe you could run a test and let me know
Frankly, I wasn’t worried about any kind of patterning issue on something like this. I rarely run into any problem with what I do regarding regeneration times, because I never do anything that involved. But that certainly is a good point for @josh_smith_ to know about when he gets into more involved projects
I chose feature patterning because it was easiest to do in my case, and I felt it would be easiest to observe as to what was being done
But the real purpose of this long winded response, is an excuse to post the URL to a very very cool demonstration on what a wiffleball can do
https://www.youtube.com/watch?v=kIOps--IhPk&feature=youtu.be