Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
How can I flip the normal on a surface?
Tom_Schoenhofer
Member Posts: 5 ✭
in General
Creating a surface using LOFT there is no option for which side is the outside. I think it assumes the top surface is always convex? This has never been a problem before but now when exporting a surface for VR or sending to someone else the image or surface object appears backside out.
Thanks
Thanks
0
Best Answer
-
Tom_Schoenhofer Member Posts: 5 ✭OK I found the answer. I was half way there.
Loft the surface, it has the normal backwards.
Then offset the surface a very small amount, I used .1mm .
Then use DeleteFace on the outside (original surface) and check leave open.
This leaves the flipped normal surface on the inside.
All good now for export.
0
Answers
If there is no way to flip the normal it's no big deal, I just thought Id ask because I couldn't find a solution.
I figured a workaround- I select the surface and create a part with thicken that is 1mm thick. So I now have two close surfaces = normals pointing both ways and at least the correct surface is visible now.
I also tried offset surface where you can copy and/or offset a surface in either direction but this does not change its surface normal.
Loft the surface, it has the normal backwards.
Then offset the surface a very small amount, I used .1mm .
Then use DeleteFace on the outside (original surface) and check leave open.
This leaves the flipped normal surface on the inside.
All good now for export.